pc-games

pc-games is a skill for Claude Code from ashrafmusa/agenticana. It costs 19 tokens per session (743 once invoked), scanned A, a copy of pc-games, MIT.

Guidance for developing games for personal computers and consoles, including engine choice, platform features, and performance considerations.

In plain words
What is it for?
Comparing Unity, Godot, and Unreal; planning Steam features such as achievements and cloud saves; and considering console requirements and optimization.
Why use it?
It helps match a game to an engine and target platform before development choices become costly to change.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Comparing Unity, Godot, and Unreal; planning Steam features such as achievements and cloud saves; and considering console requirements and optimization.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ashrafmusa/agenticana/pc-games
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ashrafmusa/agenticana --skill pc-games
Clone the repo
git clone --depth 1 https://github.com/ashrafmusa/agenticana

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pc-games

README.md
[![agentmods](https://agentmods.dev/badge/skills/ashrafmusa/agenticana/pc-games/github.svg)](https://agentmods.dev/skills/ashrafmusa/agenticana/pc-games)
Your own site
<a href="https://agentmods.dev/skills/ashrafmusa/agenticana/pc-games"><img src="https://agentmods.dev/badge/skills/ashrafmusa/agenticana/pc-games/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pc-games

Your own site · 80×15
<a href="https://agentmods.dev/skills/ashrafmusa/agenticana/pc-games"><img src="https://agentmods.dev/badge/skills/ashrafmusa/agenticana/pc-games.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 19 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 743 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00019 $0.00743
Opus 5 $0.00010 $0.00371
Sonnet 5 $0.00004 $0.00149
Haiku 4.5 $0.00002 $0.00074

Measured 9d ago against content hash 739b244b0265, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

pc-games scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to pc-games — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/game-development/pc-games/SKILL.md · 145 lines

How it starts

The opening of the file, as written. The whole thing — 145 lines — stays where its author put it; the contents beside it link to each section on GitHub.

PC/Console Game Development

Engine selection and platform-specific principles.


1. Engine Selection

Decision Tree

What are you building?
│
├── 2D Game
│   ├── Open source important? → Godot
│   └── Large team/assets? → Unity
│
├── 3D Game
│   ├── AAA visual quality? → Unreal
│   ├── Cross-platform priority? → Unity
│   └── Indie/open source? → Godot 4
│
└── Specific Needs
    ├── DOTS performance? → Unity
    ├── Nanite/Lumen? → Unreal
    └── Lightweight? → Godot

Comparison

Factor Unity 6 Godot 4 Unreal 5
2D Good Excellent Limited
3D Good Good Excellent
Learning Medium Easy Hard
Cost Revenue share Free 5% after $1M
Team Any Solo-Medium Medium-Large

2. Platform Features

Steam Integration

Feature Purpose
Achievements Player goals
Cloud Saves Cross-device progress
Leaderboards Competition
Workshop User mods
Rich Presence Show in-game status

Console Requirements

Platform Certification
PlayStation TRC compliance
Xbox XR compliance
Nintendo Lotcheck

3. Controller Support

Input Abstraction

Map ACTIONS, not buttons:
- "confirm" → A (Xbox), Cross (PS), B (Nintendo)
- "cancel" → B (Xbox), Circle (PS), A (Nintendo)

Haptic Feedback

Intensity Use
Light UI feedback
Medium Impacts
Heavy Major events

4. Performance Optimization

Profiling First

Engine Tool
Unity Profiler Window
Godot Debugger → Profiler
Unreal Unreal Insights

Common Bottlenecks

Bottleneck Solution
Draw calls Batching, atlases
GC spikes Object pooling
Physics Simpler colliders
Shaders LOD shaders

5. Engine-Specific Principles

Unity 6

  • DOTS for performance-critical systems
  • Burst compiler for hot paths
  • Addressables for asset streaming

Read the full file on GitHub · 145 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 145 lines · 19 tokens per session scan A 739b244b0265

Subscribe to this mod's changes

pc-games is a skill published in the GitHub repository ashrafmusa/agenticana (2 stars, last pushed 2d ago), licensed MIT. It adds 19 tokens to every session and 743 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to pc-games, differing in 0 lines, and is treated as a copy.

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