ag-kit: Skill for Claude Code

.agents/skills/game-development/pc-games/SKILL.md

pc-games is a skill for Claude Code from vudovn/ag-kit. It costs 19 tokens per session (743 once invoked), scanned A, original, MIT.

Guidance for developing games for computers and consoles, including engine choice and platform requirements.

In plain words
What is it for?
Choosing Unity, Godot, or Unreal; planning Steam features such as cloud saves and achievements; and considering console certification and controller support.
Why use it?
It helps match an engine to the game’s graphics, team size, budget, and target platforms before development begins.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: installed under .agents/ (shared by several agents).

This is vudovn/ag-kit's own configuration. It tells Claude Code how to work on ag-kit itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything ag-kit configures →

About the project

AG Kit is a toolkit that gives Google Antigravity coding agents a structured workspace with rules, skills, specialist agents, workflows, persistent memory, orchestration, MCP guidance, and a safety hook. It is for building and operating agent workflows in Antigravity, and its catalogue entries provide parts of that workspace contract.

vudovn/ag-kit · 8,199 stars · on GitHub · ag-kit.unikorn.vn

Reuse

Borrowing it

Nothing to install: this file belongs to vudovn/ag-kit. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/vudovn/ag-kit/main/.agents/skills/game-development/pc-games/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/vudovn/ag-kit

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pc-games

README.md
[![agentmods](https://agentmods.dev/badge/skills/vudovn/ag-kit/pc-games/github.svg)](https://agentmods.dev/skills/vudovn/ag-kit/pc-games)
Your own site
<a href="https://agentmods.dev/skills/vudovn/ag-kit/pc-games"><img src="https://agentmods.dev/badge/skills/vudovn/ag-kit/pc-games/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pc-games

Your own site · 80×15
<a href="https://agentmods.dev/skills/vudovn/ag-kit/pc-games"><img src="https://agentmods.dev/badge/skills/vudovn/ag-kit/pc-games.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 19 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 743 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00019 $0.00743
Opus 5.5 $0.00008 $0.00297
Sonnet 5.5 $0.00004 $0.00149
Haiku 4.5 $0.00002 $0.00074

Measured 1mo ago against content hash 739b244b0265, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

pc-games scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

7 near-identical copies found in the catalogue:

  • pc-games — 100% identical, 0 lines differ
  • pc-games — 100% identical, 0 lines differ
  • pc-games — 100% identical, 0 lines differ
  • pc-games — 100% identical, 0 lines differ
  • pc-games — 100% identical, 0 lines differ
  • pc-games — 92% identical, 1 lines differ
  • pc-games — 92% identical, 3 lines differ
.agents/skills/game-development/pc-games/SKILL.md · 145 lines

How it starts

The opening of the file, as written. The whole thing — 145 lines — stays where its author put it; the contents beside it link to each section on GitHub.

PC/Console Game Development

Engine selection and platform-specific principles.


1. Engine Selection

Decision Tree

What are you building?
│
├── 2D Game
│   ├── Open source important? → Godot
│   └── Large team/assets? → Unity
│
├── 3D Game
│   ├── AAA visual quality? → Unreal
│   ├── Cross-platform priority? → Unity
│   └── Indie/open source? → Godot 4
│
└── Specific Needs
    ├── DOTS performance? → Unity
    ├── Nanite/Lumen? → Unreal
    └── Lightweight? → Godot

Comparison

Factor Unity 6 Godot 4 Unreal 5
2D Good Excellent Limited
3D Good Good Excellent
Learning Medium Easy Hard
Cost Revenue share Free 5% after $1M
Team Any Solo-Medium Medium-Large

2. Platform Features

Steam Integration

Feature Purpose
Achievements Player goals
Cloud Saves Cross-device progress
Leaderboards Competition
Workshop User mods
Rich Presence Show in-game status

Console Requirements

Platform Certification
PlayStation TRC compliance
Xbox XR compliance
Nintendo Lotcheck

3. Controller Support

Input Abstraction

Map ACTIONS, not buttons:
- "confirm" → A (Xbox), Cross (PS), B (Nintendo)
- "cancel" → B (Xbox), Circle (PS), A (Nintendo)

Haptic Feedback

Intensity Use
Light UI feedback
Medium Impacts
Heavy Major events

4. Performance Optimization

Profiling First

Engine Tool
Unity Profiler Window
Godot Debugger → Profiler
Unreal Unreal Insights

Common Bottlenecks

Bottleneck Solution
Draw calls Batching, atlases
GC spikes Object pooling
Physics Simpler colliders
Shaders LOD shaders

5. Engine-Specific Principles

Unity 6

  • DOTS for performance-critical systems
  • Burst compiler for hot paths
  • Addressables for asset streaming

Read the full file on GitHub · 145 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 145 lines · 19 tokens per session scan A 739b244b0265

Subscribe to this mod's changes

pc-games is a skill published in the GitHub repository vudovn/ag-kit (8,199 stars, last pushed 3d ago), licensed MIT. It adds 19 tokens to every session and 743 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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