premiere-look-effects

premiere-look-effects is a skill for Codex from ayushozha/AdobePremiereProMCP. It costs 56 tokens per session (498 once invoked), scanned A, original, MIT.

A workflow for applying repeatable visual effects and parameter settings to clips in Adobe Premiere Pro. It uses only effects confirmed to be installed in the current editing setup.

In plain words
What is it for?
Use it to inspect installed effects and existing clip settings, test a visual recipe, apply effects one at a time, adjust exposed parameters, and repeat an approved look across clips.
Why use it?
It reduces the risk of applying unavailable effects or making irreversible changes to the source sequence. Testing on one clip and duplicating the sequence provides a safer boundary before applying a look to many clips.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to inspect installed effects and existing clip settings, test a visual recipe, apply effects one at a time, adjust exposed parameters, and repeat an approved look across clips.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ayushozha/adobepremierepromcp/premiere-look-effects
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ayushozha/AdobePremiereProMCP --skill premiere-look-effects
Clone the repo
git clone --depth 1 https://github.com/ayushozha/AdobePremiereProMCP

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for premiere-look-effects

README.md
[![agentmods](https://agentmods.dev/badge/skills/ayushozha/adobepremierepromcp/premiere-look-effects/github.svg)](https://agentmods.dev/skills/ayushozha/adobepremierepromcp/premiere-look-effects)
Your own site
<a href="https://agentmods.dev/skills/ayushozha/adobepremierepromcp/premiere-look-effects"><img src="https://agentmods.dev/badge/skills/ayushozha/adobepremierepromcp/premiere-look-effects/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for premiere-look-effects

Your own site · 80×15
<a href="https://agentmods.dev/skills/ayushozha/adobepremierepromcp/premiere-look-effects"><img src="https://agentmods.dev/badge/skills/ayushozha/adobepremierepromcp/premiere-look-effects.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 498 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to high

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • high System Prompt Leakage · line 27
    Skill contains instructions that could directly expose system prompts, internal rules, or hidden instructions to users or external parties.
    Fix: Remove any instructions that reveal, print, or output system prompts or internal rules. System instructions should never be exposed to end users.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00056 $0.00498
Opus 5 $0.00028 $0.00249
Sonnet 5 $0.00011 $0.00100
Haiku 4.5 $0.00006 $0.00050

Measured 12d ago against content hash 409d3805cb0c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

premiere-look-effects scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/premiere-look-effects/SKILL.md · 29 lines

How it starts

The opening of the file, as written. The whole thing — 29 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Premiere Look Effects

Discover capabilities from the host and test a look on one representative clip before batching it.

Required server profile

Start or restart the MCP server with MCP_TOOL_PROFILE=effects for the smallest dedicated surface. The default standard profile also contains this skill's verified discovery, attachment, parameter-update, and readback tools.

Workflow

  1. Inspect the project, timeline, installed effects, and current clip effect chain. Resolve the active sequence index, call premiere_duplicate_sequence, verify exactly one new copy, and activate it with premiere_set_active_sequence. Leave the source sequence untouched as the recovery boundary.
  2. Record the current chain with premiere_get_clip_effects and the sequence hash. Use premiere_snapshot_timeline or premiere_save_sequence_version only as optional audit records; neither restores a whole sequence.
  3. Build a minimal ordered recipe using only display names returned by premiere_get_installed_effects.
  4. Apply one effect at a time with premiere_apply_video_effect. Require a public-DOM component-count increase and the attached component name.
  5. Set only properties actually exposed by that component with premiere_set_effect_parameter; read the chain and values back before continuing.
  6. Test the recipe on one representative clip. If application or parameter readback fails, stop, reactivate the untouched source sequence, and report the failed duplicate for inspection; do not attempt an unverified component removal or undo. After approval, repeat the same verified steps on additional clips and stop on the first mismatch.

Guardrails

  • Never assume an effect display name exists; confirm it with premiere_get_installed_effects.
  • Avoid destructive baking. Keep changes parameterized and reversible.
  • Do not use legacy effect-enable or named grain, glow, vignette, drop-shadow, stroke, and cinematic-bar helpers in this verified workflow; they either lack portable component-state readback or can return instructions/requested values instead of a verified mutation. Use the generic verified effect path.
  • Do not claim visual quality from parameter success alone; request a frame review when appearance matters.

Read the full file on GitHub · 29 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 29 lines · 56 tokens per session scan A 409d3805cb0c

Subscribe to this mod's changes

premiere-look-effects is a skill published in the GitHub repository ayushozha/AdobePremiereProMCP (99 stars, last pushed 12d ago), licensed MIT. It adds 56 tokens to every session and 498 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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