Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add batihandev/unity-mcp-skills --skill animatorgit clone --depth 1 https://github.com/batihandev/unity-mcp-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/batihandev/unity-mcp-skills/animator)<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/animator"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/animator/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/animator"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/animator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00026 | $0.01503 |
| Opus 5 | $0.00013 | $0.00751 |
| Sonnet 5 | $0.00005 | $0.00301 |
| Haiku 4.5 | $0.00003 | $0.00150 |
Grade A, and why
unity-animator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 180 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Animator Skills
Overview
Control Unity's animation system - create controllers, manage parameters, and control playback.
Common Mistakes
DO NOT (common hallucinations):
animator_create_clip/animator_add_clipdo not exist → AnimationClips are created via Unity Editor or asset importanimator_set_speeddoes not exist → usecomponent_set_propertyon Animator component with propertyName="speed"
Routing:
- For Timeline animation → use
timelinemodule - For component properties on Animator → use
componentmodule - For animation import settings → use
importermodule
Skills Overview
| Skill | Description |
|---|---|
animator_create_controller |
Create new Animator Controller |
animator_add_parameter |
Add parameter to controller |
animator_get_parameters |
List all parameters |
animator_set_parameter |
Set parameter value at runtime |
animator_play |
Play animation state |
animator_get_info |
Get Animator component info |
animator_assign_controller |
Assign controller to GameObject |
animator_list_states |
List states in controller |
animator_add_state |
Add a state to a controller layer |
animator_add_transition |
Add a transition between two states |
Parameter Types
| Type | Description | Example Use |
|---|---|---|
float |
Decimal value | Speed, blend weights |
int |
Integer value | State index |
bool |
True/false | IsGrounded, IsRunning |
trigger |
One-shot signal | Jump, Attack |
Skills
animator_create_controller
Create a new Animator Controller.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
name |
string | Yes | - | Controller name |
folder |
string | No | "Assets/Animations" | Save folder |
Returns: {success, name, path}
animator_add_parameter
Add a parameter to a controller.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
controllerPath |
string | Yes | - | Controller asset path |
paramName |
string | Yes | - | Parameter name |
paramType |
string | Yes | - | float/int/bool/trigger |
defaultFloat |
float | No | 0 | Initial float value |
defaultInt |
int | No | 0 | Initial int value |
defaultBool |
bool | No | false | Initial bool value |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 180 lines · 26 tokens per session scan A 6e47577e9ab7
unity-animator is a skill published in the GitHub repository batihandev/unity-mcp-skills (6 stars, last pushed 1mo ago), licensed MIT. It adds 26 tokens to every session and 1,503 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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