unity-animator

unity-animator is a skill for Claude Code, Codex from batihandev/unity-mcp-skills. It costs 26 tokens per session (1,503 once invoked), scanned A, original, MIT.

A set of tools for working with Unity's Animator system, which controls animation states and transitions for game objects.

In plain words
What is it for?
Use it to create and assign controllers, add or inspect parameters, list or add states, set parameter values, and play animation states.
Why use it?
It avoids manually editing animation controllers and parameters for routine setup and playback tasks. Animation clips themselves are created or imported elsewhere.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create and assign controllers, add or inspect parameters, list or add states, set parameter values, and play animation states.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/batihandev/unity-mcp-skills/animator
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add batihandev/unity-mcp-skills --skill animator
Clone the repo
git clone --depth 1 https://github.com/batihandev/unity-mcp-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-animator

README.md
[![agentmods](https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/animator/github.svg)](https://agentmods.dev/skills/batihandev/unity-mcp-skills/animator)
Your own site
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/animator"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/animator/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-animator

Your own site · 80×15
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/animator"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/animator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,503 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.01503
Opus 5 $0.00013 $0.00751
Sonnet 5 $0.00005 $0.00301
Haiku 4.5 $0.00003 $0.00150

Measured 9d ago against content hash 6e47577e9ab7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

unity-animator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/animator/SKILL.md · 180 lines

How it starts

The opening of the file, as written. The whole thing — 180 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Animator Skills

Overview

Control Unity's animation system - create controllers, manage parameters, and control playback.

Common Mistakes

DO NOT (common hallucinations):

  • animator_create_clip / animator_add_clip do not exist → AnimationClips are created via Unity Editor or asset import
  • animator_set_speed does not exist → use component_set_property on Animator component with propertyName="speed"

Routing:

  • For Timeline animation → use timeline module
  • For component properties on Animator → use component module
  • For animation import settings → use importer module

Skills Overview

Skill Description
animator_create_controller Create new Animator Controller
animator_add_parameter Add parameter to controller
animator_get_parameters List all parameters
animator_set_parameter Set parameter value at runtime
animator_play Play animation state
animator_get_info Get Animator component info
animator_assign_controller Assign controller to GameObject
animator_list_states List states in controller
animator_add_state Add a state to a controller layer
animator_add_transition Add a transition between two states

Parameter Types

Type Description Example Use
float Decimal value Speed, blend weights
int Integer value State index
bool True/false IsGrounded, IsRunning
trigger One-shot signal Jump, Attack

Skills

animator_create_controller

Create a new Animator Controller.

Parameter Type Required Default Description
name string Yes - Controller name
folder string No "Assets/Animations" Save folder

Returns: {success, name, path}

animator_add_parameter

Add a parameter to a controller.

Parameter Type Required Default Description
controllerPath string Yes - Controller asset path
paramName string Yes - Parameter name
paramType string Yes - float/int/bool/trigger
defaultFloat float No 0 Initial float value
defaultInt int No 0 Initial int value
defaultBool bool No false Initial bool value

Read the full file on GitHub · 180 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 180 lines · 26 tokens per session scan A 6e47577e9ab7

Subscribe to this mod's changes

unity-animator is a skill published in the GitHub repository batihandev/unity-mcp-skills (6 stars, last pushed 1mo ago), licensed MIT. It adds 26 tokens to every session and 1,503 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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