Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add batihandev/unity-mcp-skills --skill cinemachinegit clone --depth 1 https://github.com/batihandev/unity-mcp-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/batihandev/unity-mcp-skills/cinemachine)<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/cinemachine"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/cinemachine/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/cinemachine"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/cinemachine.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00024 | $0.04318 |
| Opus 5 | $0.00012 | $0.02159 |
| Sonnet 5 | $0.00005 | $0.00864 |
| Haiku 4.5 | $0.00002 | $0.00432 |
Grade A, and why
unity-cinemachine scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 353 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Cinemachine Skills
Requirements
com.unity.cinemachine(≥ 3.1). Recipes target Cinemachine 3 API only (CinemachineCamera,Priority.Value). If the package is missing, install viaUnity_PackageManager_ExecuteActionwithoperation=Add,package=com.unity.cinemachine,version=3.1.6.
Overview
Control Cinemachine virtual cameras, brains, extensions, and blend settings.
Common Mistakes
DO NOT (common hallucinations):
cinemachine_createdoes not exist → usecinemachine_create_vcamfor virtual camerascinemachine_set_target/cinemachine_set_follow/cinemachine_set_lookatdo not exist → usecinemachine_set_targets(sets both Follow and LookAt in one call)cinemachine_add_braindoes not exist →CinemachineBrainis auto-added to Main Camera- The runtime type is
CinemachineCamera(CM3), notCinemachineVirtualCamera(CM2). Priority reads/writes go through.Priority.Value.
Routing:
- For basic Game Camera operations → use
cameramodule - For Scene View camera → use
cameramodule'scamera_set_transform/camera_look_at - For camera animation sequences → use
timelinemodule with Cinemachine track
Skills
cinemachine_create_vcam
Create a new Virtual Camera. Parameters:
name(string): Name of the VCam GameObject.folder(string): Parent folder path (default: "Assets/Settings").
cinemachine_inspect_vcam
Deeply inspect a VCam, returning fields and tooltips. Parameters:
vcamName(string, optional): Name of the VCam GameObject.instanceId(int, optional): VCam instance ID.path(string, optional): VCam hierarchy path.
cinemachine_set_vcam_property
Set any property on VCam or its pipeline components. Parameters:
vcamName(string): Name of the VCam.instanceId(int, optional): VCam Instance ID.path(string, optional): VCam hierarchy path.componentType(string): "Main" (VCam itself), "Lens", or Component name (e.g. "OrbitalFollow").propertyName(string): Field or property name.value(object): New value.fov(float, optional): Lens FOV shortcut. When supplied withoutpropertyName, routes tocinemachine_set_lens.nearClip(float, optional): Lens near clip shortcut.farClip(float, optional): Lens far clip shortcut.orthoSize(float, optional): Lens orthographic size shortcut.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 353 lines · 24 tokens per session scan A 195b5977c3d2
unity-cinemachine is a skill published in the GitHub repository batihandev/unity-mcp-skills (6 stars, last pushed 1mo ago), licensed MIT. It adds 24 tokens to every session and 4,318 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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