Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add batihandev/unity-mcp-skills --skill cleanergit clone --depth 1 https://github.com/batihandev/unity-mcp-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/batihandev/unity-mcp-skills/cleaner)<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/cleaner"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/cleaner/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/cleaner"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/cleaner.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00022 | $0.01769 |
| Opus 5 | $0.00011 | $0.00885 |
| Sonnet 5 | $0.00004 | $0.00354 |
| Haiku 4.5 | $0.00002 | $0.00177 |
Grade A, and why
unity-cleaner scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 171 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Cleaner Skills
Overview
Cleaner skills are read-only analysis except for cleaner_delete_empty_folders and cleaner_fix_missing_scripts. To delete assets, route to the asset module (asset_delete / asset_delete_batch); cleaner_delete_assets returns a preview only.
Common Mistakes
DO NOT (common hallucinations):
cleaner_delete/cleaner_removedo not exist → useasset_delete/asset_delete_batchto actually remove.cleaner_fixdoes not exist → usecleaner_fix_missing_scriptsspecifically for missing script references.cleaner_scan/cleaner_find_unuseddo not exist → use specific skills:cleaner_find_unused_assets,cleaner_find_duplicates,cleaner_find_missing_references,cleaner_find_empty_folders,cleaner_find_large_assets.
Routing:
- To delete found assets →
assetmodule'sasset_delete/asset_delete_batch. - For project validation →
validationmodule.
Skills Overview
| Skill | Description |
|---|---|
cleaner_find_unused_assets |
Find assets not referenced by others |
cleaner_find_duplicates |
Find duplicate files by content hash |
cleaner_find_missing_references |
Find missing scripts/asset references |
cleaner_delete_assets |
Delete assets (two-step confirmation required) |
cleaner_get_asset_usage |
Find what references a specific asset |
cleaner_find_empty_folders |
Find empty folders in the project |
cleaner_find_large_assets |
Find largest assets by file size |
cleaner_delete_empty_folders |
Delete all empty folders |
cleaner_fix_missing_scripts |
Remove missing script components from GameObjects |
cleaner_get_dependency_tree |
Get dependency tree for an asset |
Skills
cleaner_find_unused_assets
Find potentially unused assets of a specific type.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
assetType |
string | No | "Material" | Asset type filter |
searchPath |
string | No | "Assets" | Search path |
limit |
int | No | 100 | Max results |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 171 lines · 22 tokens per session scan A 25f685f5b812
unity-cleaner is a skill published in the GitHub repository batihandev/unity-mcp-skills (6 stars, last pushed 1mo ago), licensed MIT. It adds 22 tokens to every session and 1,769 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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