unity-cleaner

unity-cleaner is a skill for Claude Code, Codex from batihandev/unity-mcp-skills. It costs 22 tokens per session (1,769 once invoked), scanned A, original, MIT.

A read-only Unity project cleanup toolkit for finding unused assets, duplicate files, missing references, empty folders, and large assets.

In plain words
What is it for?
Use it to audit Unity projects, find unused or duplicate files, locate missing script references, and identify empty folders or oversized assets.
Why use it?
It helps reveal clutter and broken links before you remove anything, while keeping analysis separate from deletion.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to audit Unity projects, find unused or duplicate files, locate missing script references, and identify empty folders or oversized assets.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/batihandev/unity-mcp-skills/cleaner
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add batihandev/unity-mcp-skills --skill cleaner
Clone the repo
git clone --depth 1 https://github.com/batihandev/unity-mcp-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-cleaner

README.md
[![agentmods](https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/cleaner/github.svg)](https://agentmods.dev/skills/batihandev/unity-mcp-skills/cleaner)
Your own site
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/cleaner"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/cleaner/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-cleaner

Your own site · 80×15
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/cleaner"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/cleaner.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 22 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,769 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00022 $0.01769
Opus 5 $0.00011 $0.00885
Sonnet 5 $0.00004 $0.00354
Haiku 4.5 $0.00002 $0.00177

Measured 9d ago against content hash 25f685f5b812, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

unity-cleaner scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/cleaner/SKILL.md · 171 lines

How it starts

The opening of the file, as written. The whole thing — 171 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Cleaner Skills

Overview

Cleaner skills are read-only analysis except for cleaner_delete_empty_folders and cleaner_fix_missing_scripts. To delete assets, route to the asset module (asset_delete / asset_delete_batch); cleaner_delete_assets returns a preview only.

Common Mistakes

DO NOT (common hallucinations):

  • cleaner_delete / cleaner_remove do not exist → use asset_delete / asset_delete_batch to actually remove.
  • cleaner_fix does not exist → use cleaner_fix_missing_scripts specifically for missing script references.
  • cleaner_scan / cleaner_find_unused do not exist → use specific skills: cleaner_find_unused_assets, cleaner_find_duplicates, cleaner_find_missing_references, cleaner_find_empty_folders, cleaner_find_large_assets.

Routing:

  • To delete found assets → asset module's asset_delete / asset_delete_batch.
  • For project validation → validation module.

Skills Overview

Skill Description
cleaner_find_unused_assets Find assets not referenced by others
cleaner_find_duplicates Find duplicate files by content hash
cleaner_find_missing_references Find missing scripts/asset references
cleaner_delete_assets Delete assets (two-step confirmation required)
cleaner_get_asset_usage Find what references a specific asset
cleaner_find_empty_folders Find empty folders in the project
cleaner_find_large_assets Find largest assets by file size
cleaner_delete_empty_folders Delete all empty folders
cleaner_fix_missing_scripts Remove missing script components from GameObjects
cleaner_get_dependency_tree Get dependency tree for an asset

Skills

cleaner_find_unused_assets

Find potentially unused assets of a specific type.

Parameter Type Required Default Description
assetType string No "Material" Asset type filter
searchPath string No "Assets" Search path
limit int No 100 Max results

Read the full file on GitHub · 171 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 171 lines · 22 tokens per session scan A 25f685f5b812

Subscribe to this mod's changes

unity-cleaner is a skill published in the GitHub repository batihandev/unity-mcp-skills (6 stars, last pushed 1mo ago), licensed MIT. It adds 22 tokens to every session and 1,769 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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