Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add batihandev/unity-mcp-skills --skill eventgit clone --depth 1 https://github.com/batihandev/unity-mcp-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/batihandev/unity-mcp-skills/event)<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/event"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/event/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/event"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/event.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00018 | $0.01289 |
| Opus 5 | $0.00009 | $0.00645 |
| Sonnet 5 | $0.00004 | $0.00258 |
| Haiku 4.5 | $0.00002 | $0.00129 |
Grade A, and why
unity-event scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 138 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Event Skills
Overview
Inspect and modify UnityEvents (e.g. Button.onClick).
Common Mistakes
DO NOT (common hallucinations):
event_create/event_triggerdo not exist → UnityEvents are triggered at runtime, not from editor skillsevent_subscribedoes not exist → useevent_add_listenerevent_removedoes not exist → useevent_remove_listenerevent_add_listenerrequires exact component type and method name on the target
Routing:
- For XR interaction events → use
xrmodule'sxr_add_interaction_event - For C# event code → write via
scriptmodule
Skills
event_get_listeners
Get persistent listeners of a UnityEvent. Parameters:
name/instanceId/path: Target GameObject locator.componentName(string): Component name.eventName(string): Event field name (e.g. "onClick").
event_add_listener
Add a persistent listener to a UnityEvent (Editor time). Parameters:
name/instanceId/path,componentName,eventName: Target event.targetObjectName,targetComponentName,methodName: Method to call.mode(string, optional): "RuntimeOnly", "EditorAndRuntime", "Off".argType(string, optional): "void", "int", "float", "string", "bool".floatArg,intArg,stringArg,boolArg: Argument value if needed.
event_remove_listener
Remove a persistent listener by index. Parameters:
name/instanceId/path,componentName,eventName: Target event.index(int): Listener index.
event_invoke
Invoke a UnityEvent explicitly (Runtime only). Parameters:
name/instanceId/path,componentName,eventName: Target event.
event_clear_listeners
Remove all persistent listeners from a UnityEvent.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| name | string | No | null | GameObject name |
| instanceId | int | No | 0 | GameObject instance ID |
| path | string | No | null | GameObject hierarchy path |
| componentName | string | No | null | Component name |
| eventName | string | No | null | Event field name (e.g. "onClick") |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 138 lines · 18 tokens per session scan A 8fb4ee9b91ed
unity-event is a skill published in the GitHub repository batihandev/unity-mcp-skills (6 stars, last pushed 1mo ago), licensed MIT. It adds 18 tokens to every session and 1,289 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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