unity-event

unity-event is a skill for Claude Code, Codex from batihandev/unity-mcp-skills. It costs 18 tokens per session (1,289 once invoked), scanned A, original, MIT.

A set of tools for inspecting and changing persistent UnityEvents, such as a Button's onClick actions in the Unity editor.

In plain words
What is it for?
Use it to list, add, remove, or change listeners on Unity UI and other UnityEvent fields. XR interaction events and C# events use separate tools.
Why use it?
It helps you see which methods an event calls and change those connections without confusing editor-time listeners with code events or runtime triggers.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to list, add, remove, or change listeners on Unity UI and other UnityEvent fields. XR interaction events and C# events use separate tools.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/batihandev/unity-mcp-skills/event
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add batihandev/unity-mcp-skills --skill event
Clone the repo
git clone --depth 1 https://github.com/batihandev/unity-mcp-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-event

README.md
[![agentmods](https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/event/github.svg)](https://agentmods.dev/skills/batihandev/unity-mcp-skills/event)
Your own site
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/event"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/event/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-event

Your own site · 80×15
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/event"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/event.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 18 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,289 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00018 $0.01289
Opus 5 $0.00009 $0.00645
Sonnet 5 $0.00004 $0.00258
Haiku 4.5 $0.00002 $0.00129

Measured 9d ago against content hash 8fb4ee9b91ed, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

unity-event scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/event/SKILL.md · 138 lines

How it starts

The opening of the file, as written. The whole thing — 138 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Event Skills

Overview

Inspect and modify UnityEvents (e.g. Button.onClick).

Common Mistakes

DO NOT (common hallucinations):

  • event_create / event_trigger do not exist → UnityEvents are triggered at runtime, not from editor skills
  • event_subscribe does not exist → use event_add_listener
  • event_remove does not exist → use event_remove_listener
  • event_add_listener requires exact component type and method name on the target

Routing:

  • For XR interaction events → use xr module's xr_add_interaction_event
  • For C# event code → write via script module

Skills

event_get_listeners

Get persistent listeners of a UnityEvent. Parameters:

  • name / instanceId / path: Target GameObject locator.
  • componentName (string): Component name.
  • eventName (string): Event field name (e.g. "onClick").

event_add_listener

Add a persistent listener to a UnityEvent (Editor time). Parameters:

  • name / instanceId / path, componentName, eventName: Target event.
  • targetObjectName, targetComponentName, methodName: Method to call.
  • mode (string, optional): "RuntimeOnly", "EditorAndRuntime", "Off".
  • argType (string, optional): "void", "int", "float", "string", "bool".
  • floatArg, intArg, stringArg, boolArg: Argument value if needed.

event_remove_listener

Remove a persistent listener by index. Parameters:

  • name / instanceId / path, componentName, eventName: Target event.
  • index (int): Listener index.

event_invoke

Invoke a UnityEvent explicitly (Runtime only). Parameters:

  • name / instanceId / path, componentName, eventName: Target event.

event_clear_listeners

Remove all persistent listeners from a UnityEvent.

Parameter Type Required Default Description
name string No null GameObject name
instanceId int No 0 GameObject instance ID
path string No null GameObject hierarchy path
componentName string No null Component name
eventName string No null Event field name (e.g. "onClick")

Read the full file on GitHub · 138 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 138 lines · 18 tokens per session scan A 8fb4ee9b91ed

Subscribe to this mod's changes

unity-event is a skill published in the GitHub repository batihandev/unity-mcp-skills (6 stars, last pushed 1mo ago), licensed MIT. It adds 18 tokens to every session and 1,289 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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