unity-gameobject

unity-gameobject is a skill for Claude Code, Codex from batihandev/unity-mcp-skills. It costs 24 tokens per session (2,509 once invoked), scanned A, original, MIT.

Unity GameObject tools for creating and managing objects in a scene. A GameObject is a basic scene object that can hold components and have a position, rotation, scale, and parent.

In plain words
What is it for?
Use them to create, delete, find, move, rotate, scale, and parent GameObjects, or inspect their transform information.
Why use it?
They provide one supported transform operation for moving, rotating, and scaling objects, while directing component and material changes to their own tools.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use them to create, delete, find, move, rotate, scale, and parent GameObjects, or inspect their transform information.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/batihandev/unity-mcp-skills/gameobject
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add batihandev/unity-mcp-skills --skill gameobject
Clone the repo
git clone --depth 1 https://github.com/batihandev/unity-mcp-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-gameobject

README.md
[![agentmods](https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/gameobject.svg)](https://agentmods.dev/skills/batihandev/unity-mcp-skills/gameobject)
Your own site
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/gameobject"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/gameobject.svg" alt="Measured on agentmods" height="20"></a>
Per session 24 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,509 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00024 $0.02509
Opus 5 $0.00012 $0.01255
Sonnet 5 $0.00005 $0.00502
Haiku 4.5 $0.00002 $0.00251

Measured 8d ago against content hash d3966d469600, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

unity-gameobject scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/gameobject/SKILL.md · 226 lines

How it starts

The opening of the file, as written. The whole thing — 226 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity GameObject Skills

Overview

BATCH-FIRST: Use *_batch skills when operating on 2+ objects to reduce API calls from N to 1.

Common Mistakes

DO NOT (common hallucinations):

  • gameobject_move / gameobject_rotate / gameobject_set_scale do not exist → use gameobject_set_transform (handles position, rotation, and scale together)
  • gameobject_set_position does not exist → use gameobject_set_transform with posX/posY/posZ
  • gameobject_add_component does not exist → use component_add (component module)
  • gameobject_get_transform does not exist → use gameobject_get_info (returns position/rotation/scale)

Routing:

  • To add/remove components → use component module
  • To set material/color → use material module
  • To search objects by name/tag/component → gameobject_find (this module) or scene_find_objects (scene module, Semi-Auto)

Object Targeting: All single-object skills accept three identifiers: name (string), instanceId (int, preferred for precision), path (string, hierarchy path like "Parent/Child"). Provide at least one. When only name is shown in a parameter table, instanceId and path are also accepted.

Skills Overview

Single Object Batch Version Use Batch When
gameobject_create gameobject_create_batch Creating 2+ objects
gameobject_delete gameobject_delete_batch Deleting 2+ objects
gameobject_duplicate gameobject_duplicate_batch Duplicating 2+ objects
gameobject_rename gameobject_rename_batch Renaming 2+ objects
gameobject_set_transform gameobject_set_transform_batch Moving 2+ objects
gameobject_set_active gameobject_set_active_batch Toggling 2+ objects
gameobject_set_parent gameobject_set_parent_batch Parenting 2+ objects
- gameobject_set_layer_batch Setting layer on 2+ objects
- gameobject_set_tag_batch Setting tag on 2+ objects

Read the full file on GitHub · 226 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 226 lines · 24 tokens per session scan A d3966d469600

Subscribe to this mod's changes

unity-gameobject is a skill published in the GitHub repository batihandev/unity-mcp-skills (6 stars, last pushed 1mo ago), licensed MIT. It adds 24 tokens to every session and 2,509 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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