unity-importer

unity-importer is a skill for Claude Code, Codex from batihandev/unity-mcp-skills. It costs 19 tokens per session (2,584 once invoked), scanned A, original, MIT.

Unity asset-import configuration tools for textures, audio files, and 3D models already in a project. Import settings control how Unity brings those files into the project.

In plain words
What is it for?
Use them to read or change texture, audio, and model import settings, configure several similar assets, and force reimporting when needed.
Why use it?
They separate changing existing asset settings from importing new files, and clarify when assets may need to be reimported before changes take effect.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use them to read or change texture, audio, and model import settings, configure several similar assets, and force reimporting when needed.

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Install with agentmods
npx agentmods add skills/batihandev/unity-mcp-skills/importer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add batihandev/unity-mcp-skills --skill importer
Clone the repo
git clone --depth 1 https://github.com/batihandev/unity-mcp-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-importer

README.md
[![agentmods](https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/importer/github.svg)](https://agentmods.dev/skills/batihandev/unity-mcp-skills/importer)
Your own site
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/importer"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/importer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-importer

Your own site · 80×15
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/importer"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/importer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 19 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,584 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00019 $0.02584
Opus 5 $0.00010 $0.01292
Sonnet 5 $0.00004 $0.00517
Haiku 4.5 $0.00002 $0.00258

Measured 9d ago against content hash a33dfa6e7265, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

unity-importer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/importer/SKILL.md · 207 lines

How it starts

The opening of the file, as written. The whole thing — 207 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Importer Skills

When to Use

Use this module to change import settings for textures, audio, and models that already exist in the project. For bringing new files into the project use asset_import in the asset module.

Batch-first: Prefer the batch setters when configuring 2+ assets of the same category.

Common Mistakes

DO NOT (common hallucinations):

  • importer_import does not exist → use asset_import in the asset module to bring files into the project
  • importer_set_format does not exist → use the specific texture/audio/model setters
  • importer_get_settings does not exist → use the category-specific getters
  • Settings changes do not always apply instantly in memory. Reimport may still be required

Routing:

  • File import or refresh → asset
  • Texture settings → texture_*
  • Audio settings → audio_*
  • Model settings → model_*
  • Alternative importer bridge skills → texture_set_import_settings, audio_set_import_settings, model_set_import_settings
  • Force importer refresh → asset_reimport or asset_reimport_batch

Quick Reference

Texture Route

Import settings:

Skill Use Key parameters
texture_get_settings Read texture importer settings assetPath
texture_set_settings Set texture importer settings assetPath, textureType?, maxSize?, filterMode?, compression?, mipmapEnabled?, sRGB?, readable?, wrapMode?
texture_set_settings_batch Batch texture settings items
texture_get_import_settings Read minimal importer settings (type/maxSize/compression/filter/srgb/readable/mipmap) assetPath
texture_set_import_settings Alternative texture import bridge similar texture fields

Query and runtime info:

Skill Use Key parameters
texture_find_assets Search Texture2D assets by AssetDatabase filter filter?, limit? (default 50)
texture_get_info Inspect dimensions, format, and runtime memory size assetPath
texture_find_by_size Find textures in a dimension range (pixels) minSize? (0), maxSize? (99999), limit? (50)

Read the full file on GitHub · 207 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 207 lines · 19 tokens per session scan A a33dfa6e7265

Subscribe to this mod's changes

unity-importer is a skill published in the GitHub repository batihandev/unity-mcp-skills (6 stars, last pushed 1mo ago), licensed MIT. It adds 19 tokens to every session and 2,584 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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