Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add batihandev/unity-mcp-skills --skill lightgit clone --depth 1 https://github.com/batihandev/unity-mcp-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/batihandev/unity-mcp-skills/light)<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/light"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/light.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00021 | $0.01719 |
| Opus 5 | $0.00010 | $0.00860 |
| Sonnet 5 | $0.00004 | $0.00344 |
| Haiku 4.5 | $0.00002 | $0.00172 |
Grade A, and why
unity-light scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 176 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Light Skills
Overview
BATCH-FIRST: Use
*_batchskills when operating on 2+ lights.
Common Mistakes
DO NOT (common hallucinations):
light_adddoes not exist → uselight_create(creates a new light GameObject)light_set_color/light_set_intensitydo not exist → uselight_set_properties(sets color, intensity, range, shadows together)light_deletedoes not exist → usegameobject_deleteon the light's GameObjectlight_set_shadowdoes not exist → uselight_set_propertieswithshadowsparameter ("none"/"hard"/"soft")
Routing:
- For lightmap baking settings →
light_get_lightmap_settings(this module) - For reflection probes →
light_add_reflection_probe(this module) - For light probe groups →
light_add_probe_group(this module)
Object Targeting: All single-object skills accept
name(string) andinstanceId(int, preferred). Provide at least one.path(hierarchy path) is also accepted where noted.
Skills Overview
| Single Object | Batch Version | Use Batch When |
|---|---|---|
light_set_properties |
light_set_properties_batch |
Configuring 2+ lights |
light_set_enabled |
light_set_enabled_batch |
Toggling 2+ lights |
No batch needed:
light_create- Create a lightlight_get_info- Get light informationlight_find_all- Find all lights (returns list)
Light Types
| Type | Description | Use Case |
|---|---|---|
Directional |
Parallel rays, no position | Sun, moon |
Point |
Omnidirectional from a point | Torches, bulbs |
Spot |
Cone-shaped beam | Flashlights, spotlights |
Area |
Rectangle/disc (baked only) | Windows, soft lights |
Skills
light_create
Create a new light.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
name |
string | No | "New Light" | Light name |
lightType |
string | No | "Point" | Directional/Point/Spot/Area |
x, y, z |
float | No | 0,3,0 | Position |
r, g, b |
float | No | 1,1,1 | Color (0-1) |
intensity |
float | No | 1 | Light intensity |
range |
float | No | 10 | Range (Point/Spot) |
spotAngle |
float | No | 30 | Cone angle (Spot only) |
shadows |
string | No | "soft" | none/hard/soft |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 176 lines · 21 tokens per session scan A 17432a05e369
unity-light is a skill published in the GitHub repository batihandev/unity-mcp-skills (6 stars, last pushed 1mo ago), licensed MIT. It adds 21 tokens to every session and 1,719 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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