Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add batihandev/unity-mcp-skills --skill prefabgit clone --depth 1 https://github.com/batihandev/unity-mcp-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/batihandev/unity-mcp-skills/prefab)<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/prefab"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/prefab/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/prefab"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/prefab.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00020 | $0.01775 |
| Opus 5 | $0.00010 | $0.00888 |
| Sonnet 5 | $0.00004 | $0.00355 |
| Haiku 4.5 | $0.00002 | $0.00178 |
Grade A, and why
unity-prefab scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 182 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Prefab Skills
Overview
BATCH-FIRST: Use
prefab_instantiate_batchwhen spawning 2+ prefab instances.
Common Mistakes
DO NOT (common hallucinations):
prefab_create_from_objectdoes not exist → useprefab_create(takes scene object name/instanceId and savePath)prefab_spawndoes not exist → useprefab_instantiateprefab_edit/prefab_modifydo not exist → useprefab_set_property(edit prefab asset directly) or instantiate, modify, thenprefab_applyprefab_savedoes not exist → useprefab_apply(applies instance changes to source prefab)
Routing:
- To modify components on a prefab instance in scene → use
componentmodule skills, thenprefab_apply - To set a property directly on the prefab asset →
prefab_set_property(this module) - To find all instances of a prefab →
prefab_find_instances(this module)
Skills Overview
| Single Object | Batch Version | Use Batch When |
|---|---|---|
prefab_instantiate |
prefab_instantiate_batch |
Spawning 2+ instances |
No batch needed:
prefab_create- Create prefab from scene objectprefab_apply- Apply instance changes to prefabprefab_unpack- Unpack prefab instanceprefab_get_overrides- Get instance overridesprefab_revert_overrides- Revert to prefab valuesprefab_apply_overrides- Apply overrides to prefabprefab_create_variant- Create a prefab variantprefab_find_instances- Find all instances of a prefab in sceneprefab_set_property- Set a property on a component inside a Prefab asset (supports basic types, vectors, colors, and asset references)
Skills
prefab_create
Create a prefab from a scene GameObject.
| Parameter | Type | Required | Description |
|---|---|---|---|
name |
string | No* | Source object name |
instanceId |
int | No* | Instance ID |
path |
string | No* | Object path |
savePath |
string | Yes | Prefab save path |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 182 lines · 20 tokens per session scan A 1be6a813a308
unity-prefab is a skill published in the GitHub repository batihandev/unity-mcp-skills (6 stars, last pushed 1mo ago), licensed MIT. It adds 20 tokens to every session and 1,775 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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