Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add batihandev/unity-mcp-skills --skill scriptableobjectgit clone --depth 1 https://github.com/batihandev/unity-mcp-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/batihandev/unity-mcp-skills/scriptableobject)<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/scriptableobject"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/scriptableobject/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/scriptableobject"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/scriptableobject.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00021 | $0.00952 |
| Opus 5.5 | $0.00008 | $0.00381 |
| Sonnet 5.5 | $0.00004 | $0.00190 |
| Haiku 4.5 | $0.00002 | $0.00095 |
Grade A, and why
unity-scriptableobject scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 113 lines — stays where its author put it; the contents beside it link to each section on GitHub.
ScriptableObject Skills
Overview
Create and manage ScriptableObject assets.
Common Mistakes
DO NOT (common hallucinations):
scriptableobject_create_typedoes not exist → create SO scripts viascript_createwith template "ScriptableObject"scriptableobject_get_properties/scriptableobject_readdo not exist → usescriptableobject_getscriptableobject_set_property/scriptableobject_set_fielddo not exist → usescriptableobject_set(single field) orscriptableobject_set_batch(multiple fields)scriptableobject_savedoes not exist → changes are auto-saved to the asset
Routing:
- For ScriptableObject script creation → use
scriptmodule with template "ScriptableObject" - For JSON import/export →
scriptableobject_import_json/scriptableobject_export_json(this module)
Skills
scriptableobject_create
Create a new ScriptableObject asset. Parameters:
typeName(string): ScriptableObject type name.savePath(string): Asset save path.
scriptableobject_get
Get properties of a ScriptableObject. Parameters:
assetPath(string): Asset path.
scriptableobject_set
Set a field/property on a ScriptableObject. Parameters:
assetPath(string): Asset path.fieldName(string): Field or property name.value(string): Value to set.
scriptableobject_list_types
List available ScriptableObject types in the project. Parameters:
filter(string, optional): Filter by name.
scriptableobject_duplicate
Duplicate a ScriptableObject asset. Parameters:
assetPath(string): Source asset path to duplicate.
scriptableobject_set_batch
Set multiple fields on a ScriptableObject at once. fields: JSON object {fieldName: value, ...}
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| assetPath | string | Yes | - | Asset path of the ScriptableObject |
| fields | string | Yes | - | JSON object with field-value pairs, e.g. {"fieldName": "value", ...} |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 113 lines · 21 tokens per session scan A e887fc2ed803
unity-scriptableobject is a skill published in the GitHub repository batihandev/unity-mcp-skills (6 stars, last pushed 6d ago), licensed MIT. It adds 21 tokens to every session and 952 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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