Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add batihandev/unity-mcp-skills --skill shadergit clone --depth 1 https://github.com/batihandev/unity-mcp-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/batihandev/unity-mcp-skills/shader)<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/shader"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/shader/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/shader"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/shader.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00014 | $0.01388 |
| Opus 5 | $0.00007 | $0.00694 |
| Sonnet 5 | $0.00003 | $0.00278 |
| Haiku 4.5 | $0.00001 | $0.00139 |
Grade A, and why
unity-shader scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 171 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Shader Skills
Overview
Work with shaders - create shader files, read source code, and list available shaders.
Common Mistakes
DO NOT (common hallucinations):
shader_set_propertydoes not exist → usematerial_set_float/material_set_color/etc. on the material, not the shadershader_apply/shader_assigndo not exist → usematerial_set_shaderto change a material's shadershader_get_propertiesreturns shader property definitions (name/type/range), not current values → for material instance values usematerial_get_properties- Shader names are case-sensitive and path-like:
"Standard","Universal Render Pipeline/Lit", not"standard"or"URP Lit"
Routing:
- For material property changes → use
materialmodule - For shader keyword control →
material_set_keyword(material module) - For global shader keywords →
shader_set_global_keyword(this module)
Skills Overview
| Skill | Description |
|---|---|
shader_create |
Create shader file |
shader_read |
Read shader source |
shader_list |
List all shaders |
shader_find |
Find shader by name |
shader_delete |
Delete shader file |
shader_get_properties |
Get shader properties |
shader_check_errors |
Check shader for compilation errors |
shader_get_keywords |
Get shader keyword list |
shader_get_variant_count |
Get shader variant count for performance analysis |
shader_create_urp |
Create a URP shader from template |
shader_set_global_keyword |
Enable or disable a global shader keyword |
Skills
shader_create
Create a shader file from template.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
shaderName |
string | Yes | - | Shader name (e.g., "Custom/MyShader") |
savePath |
string | Yes | - | Save path |
template |
string | No | "Unlit" | Template type |
Templates:
| Template | Description |
|---|---|
Unlit |
Basic unlit shader |
Standard |
PBR surface shader |
Transparent |
Alpha blended |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 171 lines · 14 tokens per session scan A eb2bec89f1f4
unity-shader is a skill published in the GitHub repository batihandev/unity-mcp-skills (6 stars, last pushed 1mo ago), licensed MIT. It adds 14 tokens to every session and 1,388 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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