unity-shader

unity-shader is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 159 tokens per session (2,327 once invoked), scanned A, original, MIT.

A toolset for working with Unity shader files written in HLSL or ShaderLab. Shaders are programs that control how surfaces and effects are drawn.

In plain words
What is it for?
Use it to create, read, find, inspect, remove, and check Unity .shader files, keywords, properties, and variants.
Why use it?
It helps inspect shader settings and errors and keeps shader-file work separate from node-based Shader Graph editing.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to create, read, find, inspect, remove, and check Unity .shader files, keywords, properties, and variants.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/shader
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill shader
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-shader

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/shader/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/shader)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/shader"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/shader/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-shader

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/shader"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/shader.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 159 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,327 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00159 $0.02327
Opus 5.5 $0.00064 $0.00931
Sonnet 5.5 $0.00032 $0.00465
Haiku 4.5 $0.00016 $0.00233

Measured 11d ago against content hash 3c40eac67205, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-shader scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

.claude/skills/unity-skills/skills/shader/SKILL.md · 208 lines

How it starts

The opening of the file, as written. The whole thing — 208 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Shader Skills

Work with .shader HLSL/ShaderLab files (create from templates, read source, list, find, get keywords/properties/variants, check errors, delete, toggle global keywords). For node-based ShaderGraph use the shadergraph module.

Operating Mode

  • Query skills (shader_read, shader_list, shader_find, shader_get_properties, shader_check_errors, shader_get_keywords, shader_get_variant_count) are SkillMode.SemiAuto — they run in all three modes without grant.
  • Mutating skills (shader_create, shader_create_urp, shader_set_global_keyword) are SkillMode.FullAuto — under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly.
  • shader_delete carries SkillOperation.Delete and is auto-forbidden in Approval / Auto modes (NeverInSemi). Only Bypass or the user-managed Allowlist can run it.

Guardrails

DO NOT (common hallucinations):

  • shader_set_property does not exist → use material_set_float/material_set_color/etc. on the material, not the shader
  • shader_apply / shader_assign do not exist → use material_set_shader to change a material's shader
  • shader_get_properties returns shader property definitions (name/type/range), not current values → for material instance values use material_get_properties
  • Shader names are case-sensitive and path-like: "Standard", "Universal Render Pipeline/Lit", not "standard" or "URP Lit"

Routing:

  • For material property changes → use material module
  • For shader keyword control → material_set_keyword (material module)
  • For global shader keywords → shader_set_global_keyword (this module)

Skills Overview

Skill Description
shader_create Create shader file
shader_read Read shader source
shader_list List all shaders
shader_find Find shader by name
shader_delete Delete shader file
shader_get_properties Get shader properties
shader_check_errors Check shader for compilation errors
shader_get_keywords Get shader keyword list
shader_get_variant_count Get shader variant count for performance analysis
shader_create_urp Create a URP shader from template
shader_set_global_keyword Enable or disable a global shader keyword

Read the full file on GitHub · 208 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 208 lines · 159 tokens per session scan A 3c40eac67205

Subscribe to this mod's changes

unity-shader is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 159 tokens to every session and 2,327 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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