dyCuong03/unity-agent-team

Unity Agent Team is a multi-agent AI framework for Unity DOTS (ECS, Jobs, Burst). It simulates a real dev team (Architect, Unity Dev, Data Tool, QA) to design, build, debug, and optimize systems using a structured workflow. Includes MCP integration, skill-based roles, and subagent execution for scalable, production-ready development.

7Stars on the repository
197Mods indexed here, across every type
2mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

dyCuong03/unity-agent-team

Skill Claude Code

Structured protocol for using agentmemory as a recall layer during codebase investigation. Load when any agent would otherwise start with broad Read/Grep/Glob exploration. agentmemory accelerates orientation — it is NOT a substitute for reading current source files.

not rated 7 2mo ago A 55 tokens original MIT

architect

02

dyCuong03/unity-agent-team

Skill Claude Code

Architect role brief for the Unity DOTS Agent Team. Designs ECS systems before any coding — component models, system boundaries, update order, baker strategy, performance constraints, acceptance criteria. Loaded by the architect agent.

not rated 7 2mo ago A 46 tokens original MIT

burst-safety

03

dyCuong03/unity-agent-team

Skill Claude Code

Burst-safe code rules for DOTS jobs and ISystem — managed type exclusions, Mathematics-only math, shared static limitations, and Burst compilation attribute requirements. Prevents Burst compilation errors and unsafe managed access in hot-path DOTS code.

not rated 7 2mo ago B 50 tokens original MIT

dyCuong03/unity-agent-team

Skill Claude Code

CRG-first codebase navigation skill for all agents. Load when architecture must be traced, execution flow understood, impact radius determined, or entry points located before any implementation. Always queries code-review-graph before opening files — prevents blind file reads.

not rated 7 2mo ago A 54 tokens original MIT

data-tool

05

dyCuong03/unity-agent-team

Skill Claude Code

Data Tool Engineer role brief for the Unity DOTS Agent Team. Builds editor tooling, data processors, validators, inspectors, and DOTS debugging utilities. Loaded by the data-tool agent only — never loads for runtime implementation agents.

not rated 7 2mo ago A 48 tokens original MIT

ecs-job-patterns

06

dyCuong03/unity-agent-team

Skill Claude Code

ECS job scheduling patterns — IJobEntity, IJobChunk, dependency chains, ECB usage, ScheduleParallel safety. Loaded for unity-dots-dev when implementing or debugging DOTS jobs. Replaces the job-optimizer subagent anti-pattern.

not rated 7 2mo ago A 54 tokens original MIT

editor-data-tools

07

dyCuong03/unity-agent-team

Skill Claude Code

Guidance for Unity data processing, editor tooling, validators, and DOTS debugging helpers. Use when building authoring workflows, diagnostics, inspectors, or developer utilities. Always isolates editor code from runtime assemblies.

not rated 7 2mo ago A 45 tokens original MIT

investigation

08

dyCuong03/unity-agent-team

Skill Claude Code

Investigation skill layer for system-mapper, code-tracer, and bug-investigation agents. Covers REST-based scene reading, log analysis, compilation diagnostics, and performance snapshots. All skills are read-only Phase 1 operations unless explicitly noted otherwise.

not rated 7 2mo ago A 52 tokens original MIT

memory-safety

09

dyCuong03/unity-agent-team

Skill Claude Code

Native container lifetime, allocator selection, and GC-avoidance rules for DOTS runtime code. Covers NativeArray/NativeList/NativeHashMap disposal patterns, Allocator.Temp vs TempJob vs Persistent guidance, and managed-allocation detection. Replaces the memory-checker subagent.

not rated 7 2mo ago A 61 tokens original MIT

dyCuong03/unity-agent-team

Skill Claude Code needs its repo

Hard write-partitioning rules for parallel agents when pipeline.parallelallowed=true. Defines glob-based file ownership, conflict detection, and orchestrate.py ownership-check integration. Prevents concurrent agents from writing the same files.

not rated 7 2mo ago A 47 tokens original MIT

qa-validation

11

dyCuong03/unity-agent-team

Skill Claude Code

Validation rules for Unity DOTS features — correctness, scale, determinism, regression coverage, and release-readiness checklists. Use when creating test matrices, stress scenarios, reproduction steps, or performance regression anchors.

not rated 7 2mo ago A 45 tokens original MIT

routing

12

dyCuong03/unity-agent-team

Skill Claude Code

Lazy skill loading router for the Unity DOTS agent team. Use this to determine which Unity-Skills modules to load before spawning agents. Never load all modules — select only what the task requires.

not rated 7 2mo ago A 41 tokens original MIT

skill-creator

13

dyCuong03/unity-agent-team

Skill Claude Code

Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.

not rated 7 2mo ago A 64 tokens copy · 86% MIT

tester

14

dyCuong03/unity-agent-team

Skill Claude Code

Tester / QA role brief for the Unity DOTS Agent Team. Validates correctness, scale, determinism, regressions, and performance with evidence-backed sign-off. Loaded by the tester agent only — not for implementation or design roles.

not rated 7 2mo ago A 49 tokens original MIT

triage

15

dyCuong03/unity-agent-team

Skill Claude Code needs its repo

Adaptive pipeline triage skill. Classify task complexity, blast radius, and domain in ≤8 file reads, then emit schema-valid workspace/triage.json that drives all downstream phase composition and agent selection.

not rated 7 2mo ago A 44 tokens original MIT

unity-classic

16

dyCuong03/unity-agent-team

Skill Claude Code

Non-DOTS "Unity classic" skill covering MonoBehaviour, UI Toolkit, UGUI, VContainer, Addressables, pooling, DOTween, async/UniTask, and per-frame performance. Loaded exclusively by the unity-dev (non-DOTS) lane. Does NOT cover ECS/DOTS — use unity-dots-best-practices for entities and systems.

not rated 7 2mo ago A 76 tokens original MIT

unity-dev

17

dyCuong03/unity-agent-team

Skill Claude Code

Unity Developer role brief for the Unity DOTS Agent Team. Implements ECS components, systems, jobs, bakers, and runtime logic strictly from the Architect's approved design. Loaded by the unity-dev and unity-dots-dev agents — never for architect, tester, or verifier roles.

not rated 7 2mo ago A 59 tokens original MIT

dyCuong03/unity-agent-team

Skill Claude Code

Unity DOTS, ECS, Jobs, and Burst guidance for scalable runtime systems. Core best-practices covering components, systems, bakers, blob assets, scheduling, structural change costs, and performance-sensitive simulation patterns for Entities 1.3+.

not rated 7 2mo ago A 58 tokens original MIT

dyCuong03/unity-agent-team

Skill Claude Code

ECB playback failure debugger for Unity DOTS/ECS. Load when you see: "EntityCommandBuffer playback failed", "entityExists=False", "Buffer does not exist on entity", "Component does not exist on entity", "AppendDestroyedEntityRecordError", "Invalid deferred entity", "Duplicate AddComponent during playback"…

not rated 7 2mo ago A 120 tokens original MIT

unity-dots

20

dyCuong03/unity-agent-team

Skill Claude Code

Index of 96 senior-level Unity DOTS/ECS skills mined from EntityComponentSystemSamples — covering entities, jobs, Burst, physics, netcode, baking, and transforms. Read ROUTING.md first to locate the right sub-skill. Do NOT load this index file as a standalone skill.

not rated 7 2mo ago A 64 tokens original MIT

auto-authoring

21

dyCuong03/unity-agent-team

Skill Claude Code

Eliminate Baker boilerplate for components with a direct field-for-field mapping between authoring Inspector and runtime IComponentData, using a generic base class that auto-generates the Baker via...

not rated 7 2mo ago A 41 tokens original MIT

dyCuong03/unity-agent-team

Skill Claude Code

Convert designer-facing MonoBehaviour authoring data into unmanaged ECS components at subscene import time, with zero runtime conversion overhead.

not rated 7 2mo ago A 31 tokens original MIT

baker-depends-on

23

dyCuong03/unity-agent-team

Skill Claude Code

Register all data sources a Baker reads via Baker API methods so the baking system reruns the Baker when any of those sources change, enabling correct incremental live-baking.

not rated 7 2mo ago A 40 tokens original MIT

baking-system

24

dyCuong03/unity-agent-team

Skill Claude Code

Perform post-Baker ECS processing in the baking world — cross-entity aggregation, complex structural changes, blob asset construction, and render mesh setup — that cannot be expressed within a sing...

not rated 7 2mo ago A 41 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: