Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dyCuong03/unity-agent-team --skill baker-depends-ongit clone --depth 1 https://github.com/dyCuong03/unity-agent-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dycuong03/unity-agent-team/baker-depends-on)<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/baker-depends-on"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/baker-depends-on/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/baker-depends-on"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/baker-depends-on.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00040 | $0.00696 |
| Opus 5.5 | $0.00016 | $0.00278 |
| Sonnet 5.5 | $0.00008 | $0.00139 |
| Haiku 4.5 | $0.00004 | $0.00070 |
Grade A, and why
baker-depends-on scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 69 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Baker DependsOn — Dependency Registration
Intent
Register all data sources a Baker reads via Baker API methods so the baking system reruns the Baker when any of those sources change, enabling correct incremental live-baking.
Use When
Any Baker that reads assets, sibling components, referenced GameObjects, ScriptableObjects, or nested asset data beyond the primary authoring MonoBehaviour.
Avoid When
There is no "avoid when" — if you read it, register it. Unregistered reads produce stale baked data that is silent and hard to diagnose.
Senior Pattern
- Use
GetComponent<T>(gameObject)instead ofauthoring.GetComponent<T>()— Baker API method registers the dependency implicitly. - Use
DependsOn(asset)for any asset reference (Mesh, Texture, ScriptableObject, etc.) read in the Baker. - Register DependsOn BEFORE the null check — a null asset may mean "deleted from disk"; the dependency must be registered so the Baker reruns when it is restored.
- Chain DependsOn for nested asset references:
DependsOn(authoring.Info); DependsOn(authoring.Info.Mesh); - Do NOT call
DependsOnin a BakingSystem — not supported and silently ignored.
Code Template
public override void Bake(MeshConfigAuthoring authoring)
{
// Register BEFORE null check
DependsOn(authoring.SourceMesh);
DependsOn(authoring.Config);
if (authoring.Config != null)
DependsOn(authoring.Config.Material); // nested dependency
if (authoring.SourceMesh == null || authoring.Config == null)
return;
// GetComponent registers transform dependency implicitly
var parentTransform = GetComponent<Transform>(authoring.ReferenceGO);
var entity = GetEntity(TransformUsageFlags.None);
AddComponent(entity, new MeshConfig
{
Scale = authoring.Config.Scale,
Offset = parentTransform.localPosition
});
}
Anti-Patterns
- Reading
authoring.transformdirectly instead ofGetComponent<Transform>()— dependency bypassed, Baker won't rerun on transform change. - Calling
DependsOnafter a null-guard early return — if the asset is currently null, the dependency is never registered and won't trigger rebaking when the asset is restored. - Accessing
authoring.someScriptableObject.FieldwithoutDependsOn(authoring.someScriptableObject)— SO changes are invisible to the baking system.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 69 lines · 40 tokens per session scan A 5ace173951e3
baker-depends-on is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 40 tokens to every session and 696 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.
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