baker-depends-on

baker-depends-on is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 40 tokens per session (696 once invoked), scanned A, original, MIT.

A Unity ECS baking dependency helper that tells the baking system which assets and objects a Baker reads. When those inputs change, Unity can run the Baker again.

In plain words
What is it for?
Use it in Bakers that read assets, sibling components, referenced GameObjects, ScriptableObjects, or nested asset data. Register asset references with DependsOn and use Baker API methods when reading components.
Why use it?
Without these registrations, baked data can stay outdated without an obvious error. It prevents incremental baking from missing changes in referenced data.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it in Bakers that read assets, sibling components, referenced GameObjects, ScriptableObjects, or nested asset data. Register asset references with DependsOn and use Baker API methods when reading components.

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Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/baker-depends-on
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill baker-depends-on
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for baker-depends-on

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/baker-depends-on/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/baker-depends-on)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/baker-depends-on"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/baker-depends-on/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for baker-depends-on

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/baker-depends-on"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/baker-depends-on.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 40 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 696 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00040 $0.00696
Opus 5.5 $0.00016 $0.00278
Sonnet 5.5 $0.00008 $0.00139
Haiku 4.5 $0.00004 $0.00070

Measured 11d ago against content hash 5ace173951e3, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

baker-depends-on scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-dots/baker-depends-on/SKILL.md · 69 lines

How it starts

The opening of the file, as written. The whole thing — 69 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Baker DependsOn — Dependency Registration

Intent

Register all data sources a Baker reads via Baker API methods so the baking system reruns the Baker when any of those sources change, enabling correct incremental live-baking.

Use When

Any Baker that reads assets, sibling components, referenced GameObjects, ScriptableObjects, or nested asset data beyond the primary authoring MonoBehaviour.

Avoid When

There is no "avoid when" — if you read it, register it. Unregistered reads produce stale baked data that is silent and hard to diagnose.

Senior Pattern

  • Use GetComponent<T>(gameObject) instead of authoring.GetComponent<T>() — Baker API method registers the dependency implicitly.
  • Use DependsOn(asset) for any asset reference (Mesh, Texture, ScriptableObject, etc.) read in the Baker.
  • Register DependsOn BEFORE the null check — a null asset may mean "deleted from disk"; the dependency must be registered so the Baker reruns when it is restored.
  • Chain DependsOn for nested asset references: DependsOn(authoring.Info); DependsOn(authoring.Info.Mesh);
  • Do NOT call DependsOn in a BakingSystem — not supported and silently ignored.

Code Template

public override void Bake(MeshConfigAuthoring authoring)
{
    // Register BEFORE null check
    DependsOn(authoring.SourceMesh);
    DependsOn(authoring.Config);
    if (authoring.Config != null)
        DependsOn(authoring.Config.Material);  // nested dependency

    if (authoring.SourceMesh == null || authoring.Config == null)
        return;

    // GetComponent registers transform dependency implicitly
    var parentTransform = GetComponent<Transform>(authoring.ReferenceGO);

    var entity = GetEntity(TransformUsageFlags.None);
    AddComponent(entity, new MeshConfig
    {
        Scale = authoring.Config.Scale,
        Offset = parentTransform.localPosition
    });
}

Anti-Patterns

  • Reading authoring.transform directly instead of GetComponent<Transform>() — dependency bypassed, Baker won't rerun on transform change.
  • Calling DependsOn after a null-guard early return — if the asset is currently null, the dependency is never registered and won't trigger rebaking when the asset is restored.
  • Accessing authoring.someScriptableObject.Field without DependsOn(authoring.someScriptableObject) — SO changes are invisible to the baking system.

Read the full file on GitHub · 69 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 69 lines · 40 tokens per session scan A 5ace173951e3

Subscribe to this mod's changes

baker-depends-on is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 40 tokens to every session and 696 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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