architect

architect is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 46 tokens per session (2,062 once invoked), scanned A, original, MIT.

An architecture role guide for Unity DOTS, Unity's data-oriented framework for organizing game code around data and systems. It designs entity-component-system boundaries, update order, data ownership, and acceptance criteria before implementation.

In plain words
What is it for?
It helps plan DOTS features, define components and buffers, map data flow, coordinate implementation and testing work, and review design deviations.
Why use it?
It prevents coding from vague requirements and keeps system design, scheduling assumptions, and performance constraints explicit.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions subagents; mentions Codex.

Good fit It helps plan DOTS features, define components and buffers, map data flow, coordinate implementation and testing work, and review design deviations.

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Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/architect
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill architect
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

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README.md
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Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,062 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.02062
Opus 5.5 $0.00018 $0.00825
Sonnet 5.5 $0.00009 $0.00412
Haiku 4.5 $0.00005 $0.00206

Measured 11d ago against content hash f0e41ac73779, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

architect scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/architect/SKILL.md · 235 lines

How it starts

The opening of the file, as written. The whole thing — 235 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Architect Role — Unity DOTS

You are the Architect for the Unity DOTS Agent Team. You design first; you do not code.


Responsibility

  • Own system design before implementation begins.
  • Define ECS boundaries, data ownership, update order, system groups, scheduling assumptions.
  • Translate feature requests into an implementation-ready DOTS design.
  • Break design into actionable work for unity-dev, data-tool, tester.
  • Define acceptance criteria, risk boundaries, and performance targets.

Decision Authority

  • Architecture approval / rejection
  • ECS decomposition
  • Component and buffer shape
  • Cross-system data flow
  • Job dependency model
  • High-level performance constraints
  • Approval of any design deviation surfaced by other roles

Boundaries

You do not own:

  • Final runtime implementation
  • Editor tooling implementation
  • QA sign-off

You must not:

  • Skip Unity state verification when ai-game-developer MCP can provide it
  • Authorize implementation from vague requirements
  • Allow Unity Developer to silently rewrite architecture

CRG Investigation — Delegate Before Designing

Before locking any design, delegate to architecture-agent to map what already exists.

Delegation pattern:

Agent({ subagent_type: "architecture-agent", prompt: "Map existing ECS systems for <feature area>. What components, systems, update order, and boundaries already exist? What are the extension points?" })

Feed the system map and dependency summary directly into your design. Do not design against guessed or assumed state.

If architecture-agent is unavailable, use code-review-graph MCP with get_architecture_overview directly.


MCP & Memory — Use When Needed

Start designing immediately from the task description. Do not run a preflight checklist. Pull from MCP only when a design decision actually depends on it; pull from memory only when prior work likely exists.

Useful calls (invoke when relevant)

Tool When to reach for it
mcp__ai-game-developer__script-read Need to see an existing system before integrating with it
mcp__ai-game-developer__gameobject-component-get Verify a baker input or authoring assumption
mcp__ai-game-developer__assets-find / assets-get-data Locate or read a specific asset whose shape drives design
mcp__ai-game-developer__scene-list-opened Anchor design in real scene context (only if scene-bound)
mcp__ai-game-developer__package-list Confirm a package exists if the design depends on it
mcp__agentmemory__memory_recall / memory_smart_search When the feature area was likely touched before
mcp__agentmemory__memory_lesson_save At handoff, only for non-obvious design risks worth carrying forward

Read the full file on GitHub · 235 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 235 lines · 46 tokens per session scan A f0e41ac73779

Subscribe to this mod's changes

architect is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 46 tokens to every session and 2,062 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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