Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dyCuong03/unity-agent-team --skill editor-data-toolsgit clone --depth 1 https://github.com/dyCuong03/unity-agent-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dycuong03/unity-agent-team/editor-data-tools)<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/editor-data-tools"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/editor-data-tools/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/editor-data-tools"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/editor-data-tools.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00045 | $0.00941 |
| Opus 5.5 | $0.00018 | $0.00376 |
| Sonnet 5.5 | $0.00009 | $0.00188 |
| Haiku 4.5 | $0.00005 | $0.00094 |
Grade A, and why
editor-data-tools scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 83 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Editor Data Tools
When building Unity data tools and diagnostics, design for isolation, reproducibility, and disable-by-default cost. See @.claude/docs/mcp-integration.md for ai-game-developer and agentmemory tool usage.
Design Principles
- Editor-only code lives in
Editor/folders or*.Editor.asmdef— never leak into runtime assemblies. - Tools must be optional — toggleable via menu, attribute, or
#if UNITY_EDITOR. - Validators fail with actionable messages: "field X on asset Y at path Z is null; expected ...".
- Make baker output and runtime ECS state inspectable — prefer a custom editor window or inspector over
Debug.Logspam. - Keep diagnostics cheap when disabled and explicit when enabled.
- No debug-only dependencies in shipping runtime code (verify with
Player Buildnot justEditor). - Build reproducible fixtures, debug views, and tracing helpers for investigation.
Editor Window Patterns
- Use
EditorWindowwith[MenuItem]registration. - Persist state with
SerializedObjector[SerializeField]on the window itself. - Use
EditorGUILayoutfor default; switch toUIElements(VisualElement) for complex layouts. - Wire
Selection.selectionChangedcarefully — unhook inOnDisable.
Inspector Patterns
[CustomEditor(typeof(MyAuthoring))]for authoring component inspectors.- Override
OnInspectorGUIminimally — prefer extending the default withbase.OnInspectorGUI()first. - Show baker output preview via
DOTSEditorintrospection or by simulating bake via a Subscene'sWorld.Default.
Validation Patterns
- Validators are functions, not behaviors — pure: take an object, return a list of issues.
- Each issue should include: severity, target object, field path, expected vs actual, fix suggestion.
- Wire validators into:
AssetPostprocessorfor on-import validationMenuitems for batch validationBuildPipeline.IPreprocessBuildfor ship-gate validation
Debug Visualization
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 83 lines · 45 tokens per session scan A b61920c8ec5a
editor-data-tools is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 45 tokens to every session and 941 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.
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