unity-dots

unity-dots is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 64 tokens per session (4,051 once invoked), scanned A, original, MIT.

An index of Unity DOTS and ECS guidance for building game systems with entities, jobs, Burst, physics, networking, baking, and transforms. Unity DOTS is Unity's data-oriented technology, and ECS stores game objects as data managed by systems.

In plain words
What is it for?
Use it when working on Unity DOTS or ECS features, such as entity components, jobs, physics, networking, or transforms.
Why use it?
It helps an agent find the relevant topic-specific guidance without loading the entire collection at once.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions Codex.

Good fit Use it when working on Unity DOTS or ECS features, such as entity components, jobs, physics, networking, or transforms.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/unity-dots
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill unity-dots
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-dots

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/unity-dots/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/unity-dots)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/unity-dots"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/unity-dots/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-dots

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/unity-dots"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/unity-dots.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 64 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,051 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00064 $0.04051
Opus 5.5 $0.00026 $0.01620
Sonnet 5.5 $0.00013 $0.00810
Haiku 4.5 $0.00006 $0.00405

Measured 11d ago against content hash 162efd79713e, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-dots scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-dots/SKILL.md · 199 lines

How it starts

The opening of the file, as written. The whole thing — 199 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity DOTS Skill Pack — Index

96 senior-level skills. Entities 1.4.x. Source: Unity-Technologies/EntityComponentSystemSamples.

Fast path: Read ROUTING.md first — match task keywords to a scenario, load 2–3 skills directly. Slow path: Use the keyword column below to find relevant skills, then load by name.


ECS Fundamentals

Skill Keywords
icomponentdata-value-component IComponentData, blittable struct, chunk layout, RefRO, RefRW
tag-component tag component, zero-size, feature flag, marker component
isystem-burst-compile ISystem, SystemBase, [BurstCompile], BurstDiscard, unmanaged system, bridge system
systemapi-query-main-thread SystemAPI.Query, foreach, RefRW, RefRO, WithAll, WithNone, WithEntityAccess
require-for-update-gate RequireForUpdate, prerequisite gate, feature flag, ExecuteXxx
singleton-access GetSingleton, GetSingletonRW, config, registry, input state
system-update-order UpdateInGroup, UpdateBefore, UpdateAfter, execution order
world-system-filter World filter, WorldFlags, disable system, world-specific
cross-entity-lookup ComponentLookup, BufferLookup, GetComponent, HasComponent
fixed-step-simulation FixedStepSimulationSystemGroup, fixed timestep, deterministic
managed-component-bridge managed IComponentData, UnityEngine.Object, bridge, MonoBehaviour ref

Baking & Authoring (Wave 2)

Skill Keywords
baker-authoring-conversion Baker, GetEntity, AddComponent, IBaker, authoring MonoBehaviour
baker-depends-on DependsOn, baker dependency, incremental bake trigger
baking-system BakingSystem, post-baking pass, baking world
baking-type-component BakingType, bake-only component, editor-only data
baking-type-cleanup-component BakingType + cleanup, bake-and-remove pattern
baking-world-query-options EntityQueryOptions.IncludePrefab, IncludeDisabledEntities, baking query
blob-asset-in-baker BlobAssetReference, blob builder, immutable baked data
blob-asset-deduplication blob dedup, BlobAssetStore, identical blob sharing
entity-prefab-reference prefab entity, baker prefab, Entity reference, instantiate
multi-entity-baker CreateAdditionalEntity, multi-entity, baker child entities
temporary-baking-type temporary baking component, bake-only lifetime
transform-usage-flags TransformUsageFlags, Dynamic, Renderable, ManualOverride, None, archetype bloat
auto-authoring auto-authoring, simplified baker, zero-config conversion

Read the full file on GitHub · 199 lines

Files

What ships with it

60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 199 lines · 64 tokens per session scan A 162efd79713e

Subscribe to this mod's changes

unity-dots is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 64 tokens to every session and 4,051 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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