memory-safety

memory-safety is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 61 tokens per session (1,010 once invoked), scanned A, original, MIT.

A set of memory-lifetime rules for Unity DOTS runtime code, covering native containers, allocators, jobs, and disposal.

In plain words
What is it for?
Use it when creating or reviewing NativeArray, NativeList, or NativeHashMap data and the jobs that use them.
Why use it?
It helps prevent leaked memory, unsafe concurrent access, and incorrect container lifetimes in game code.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions subagents; mentions Codex.

Good fit Use it when creating or reviewing NativeArray, NativeList, or NativeHashMap data and the jobs that use them.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/memory-safety
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill memory-safety
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for memory-safety

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/memory-safety/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/memory-safety)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/memory-safety"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/memory-safety/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for memory-safety

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/memory-safety"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/memory-safety.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,010 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.01010
Opus 5.5 $0.00024 $0.00404
Sonnet 5.5 $0.00012 $0.00202
Haiku 4.5 $0.00006 $0.00101

Measured 11d ago against content hash ace4ab7c6f7c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

memory-safety scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/memory-safety/SKILL.md · 92 lines

How it starts

The opening of the file, as written. The whole thing — 92 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Memory Safety

This is a skill pack, not an agent.

Allocator Decision Tree

Lifetime ≤ this frame, this scope         → Allocator.Temp
Lifetime ≤ this job                       → Allocator.TempJob       (dispose in job)
Lifetime spans frames (system state)      → Allocator.Persistent    (Dispose in OnDestroy)
Job allocates output for main thread      → Allocator.TempJob
Asset/blob (read-only, long-lived)        → BlobAssetReference<T> (no allocator)

Rule: every Allocator.Persistent allocation must have a matching Dispose() in OnDestroy (for ISystem use state.Dispose-bound NativeArray/Lookup fields). Otherwise the Job Safety System will leak across domain reloads.

Native Container Rules

  1. Never store a NativeArray allocated inside OnCreate without Disposing it in OnDestroy.
  2. Never pass a NativeArray to a job and reuse it on the main thread the same frame unless the job is .Complete()d first (= sync point — requires approval).
  3. Never resize a NativeList from a parallel job. Use NativeList<T>.ParallelWriter.
  4. Don't share writable native containers across two parallel jobs without dependency chaining. The Safety System will flag it as InvalidOperationException in editor; in player builds it silently corrupts.
  5. NativeHashMap<K,V> is not parallel-safe for writes. Use NativeParallelHashMap<K,V>.ParallelWriter for writes from multiple threads.

Managed Allocation Hotspots

These are silent GC bombs inside OnUpdate / hot paths. Audit before signaling verifier:

Anti-pattern Replace with
string.Format(...) / $"..." FixedString*N*Bytes or skip the log
new List<T>() NativeList<T>(Allocator.Temp)
LINQ (.Where, .Select, .ToList) manual loop or IJobEntity
Enum.GetValues(typeof(...)) a cached static readonly array outside hot path
Boxing (e.g. object o = someStruct;) keep the type concrete
Dictionary<K,V>.Add in hot path NativeParallelHashMap<K,V>
Debug.Log("…" + obj) guard with #if UNITY_EDITOR if needed at all

Read the full file on GitHub · 92 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 92 lines · 61 tokens per session scan A ace4ab7c6f7c

Subscribe to this mod's changes

memory-safety is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 61 tokens to every session and 1,010 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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