routing

routing is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 41 tokens per session (2,966 once invoked), scanned A, original, MIT.

A routing guide for a team of coding agents working on Unity games with the DOTS framework. It chooses which task-specific instruction modules to load before agents work.

In plain words
What is it for?
It is for deciding which Unity skill modules belong to a task and keeping the agent focused on the required parts of a Unity project.
Why use it?
It avoids loading every available instruction at once, which can overwhelm the agent and make its guidance less relevant.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: reads .claude/ paths.

Good fit It is for deciding which Unity skill modules belong to a task and keeping the agent focused on the required parts of a Unity project.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/routing
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill routing
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for routing

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/routing/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/routing)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/routing"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/routing/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for routing

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/routing"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/routing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 41 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,966 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00041 $0.02966
Opus 5.5 $0.00016 $0.01186
Sonnet 5.5 $0.00008 $0.00593
Haiku 4.5 $0.00004 $0.00297

Measured 11d ago against content hash 999d228255b0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

routing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/routing/SKILL.md · 227 lines

How it starts

The opening of the file, as written. The whole thing — 227 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Skill Router

Status

Unity-Skills routing layer vendored at .claude/skills/unity-skills/ (upstream Besty0728/Unity-Skills v1.9.2 — see .claude/skills/unity-skills/VERSION). 69 module SKILL.md files are available locally; the orchestrator can resolve every @.claude/skills/ unity-skills/skills/<module>/SKILL.md reference without a missing-file fallback. The Unity Editor package (com.besty.unity-skills) must still be installed into the consuming Unity project for REST calls to http://localhost:8090 to succeed.

Purpose

Select the minimum set of Unity-Skills modules to load for a given task. Prevent prompt bloat. Maximize relevance. Preserve DOTS-first policy.

Domain Gating (MANDATORY — applies before keyword routing)

The classifier from .claude/docs/rules/dual-stack-domain-system.md runs first. Its output decides which side of the catalog the router is even allowed to draw from:

Triage domain Layer 1 (DOTS) Layer 2 (Unity Foundation) Layer 3 (unity-skills modules)
DOTS (Domain 1) Heavy — always Light — always Skip by default. Load only if a unity-skills module is explicitly required by a hybrid touchpoint (e.g. Baker authoring, presentation bridge). MonoBehaviour-first modules are forbidden in this domain.
Unity (Domain 2) Light — advisory only Heavy — always Primary source. Use the keyword table below. Max 2 domain + 2 advisory.
Hybrid (Domain 3) Heavy — DOTS owns runtime truth Heavy — Unity owns presentation Both sides loaded. Pick one DOTS-side concern and one Unity-side concern; verification-contract.md requires the bridge contract be documented in workspace/design.md.
Ambiguous Layer 1 + 2 only Layer 1 + 2 only None — escalate to architect per escalation-rules-domain.md.

Hard scoping rules:

  • DOTS domain → never load ui, animator, navmesh, dotween, event, gameobject, component (all MonoBehaviour-first; see unity-skills-conflicts.md). The ecs-penalty modifier in skill-confidence-routing.md already drops these below threshold; the router must respect that and not bypass it.
  • Unity domain → never load burst, scheduling, native-container, ECS job pattern advisory unless DOTS APIs are detected in touched code.
  • Hybrid domain → BOTH allowed, but the bridge direction is one-way (DOTS writes state, Unity reads). Verify this in ownership-boundaries.md.
  • Loaded module budget (any domain): max 2 domain + 2 advisory per agent per task. The confidence threshold ≥ 0.70 from skill-confidence-routing.md still applies.

Read the full file on GitHub · 227 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 227 lines · 41 tokens per session scan A 999d228255b0

Subscribe to this mod's changes

routing is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 41 tokens to every session and 2,966 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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