qa-validation

qa-validation is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 45 tokens per session (1,227 once invoked), scanned A, original, MIT.

A quality-assurance checklist for Unity DOTS features. It covers correctness, edge cases, failure cases, scale, determinism, regression tests, and evidence from both static checks and runtime tests.

In plain words
What is it for?
Use it to create test matrices, stress scenarios, reproduction steps, regression tests, and release-readiness checks for Unity DOTS code.
Why use it?
It replaces assumptions with repeatable checks and helps catch defects involving entity state, baking, system order, large entity counts, and lifecycle changes.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions Codex.

Good fit Use it to create test matrices, stress scenarios, reproduction steps, regression tests, and release-readiness checks for Unity DOTS code.

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Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/qa-validation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill qa-validation
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for qa-validation

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/qa-validation/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/qa-validation)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/qa-validation"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/qa-validation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for qa-validation

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/qa-validation"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/qa-validation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,227 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.01227
Opus 5.5 $0.00018 $0.00491
Sonnet 5.5 $0.00009 $0.00245
Haiku 4.5 $0.00005 $0.00123

Measured 11d ago against content hash 58788fc2be20, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

qa-validation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/qa-validation/SKILL.md · 122 lines

How it starts

The opening of the file, as written. The whole thing — 122 lines — stays where its author put it; the contents beside it link to each section on GitHub.

QA Validation — Unity DOTS

When validating Unity DOTS features, prove correctness with evidence, not intuition. See @.claude/docs/mcp-integration.md for ai-game-developer and agentmemory tool usage.

MANDATORY contract: every verification run by the tester or verifier agent MUST satisfy the Tester Runtime + Static Verification Contract. Read @.claude/skills/qa-validation/verification-contract.md before producing workspace/verification_result.json. Both layers (static + runtime) are required unless explicitly impossible per §7 of the contract.

Core Principles

  • Test correctness, edge cases, failure modes, scale limits.
  • Verify baker output, component state transitions, system ordering, entity lifecycle.
  • Add stress scenarios for high entity counts, bursty spawn/despawn, and structural changes.
  • Check regression risk after every fix — every defect becomes a regression test.
  • Prefer reproducible setups, measurable evidence, concise failure reports.
  • Use mcp__ai-game-developer__tests-run and console-get-logs as primary evidence — not assertion in chat.

Test Layers

Layer Tool When
EditMode unit [Test] in Tests/EditMode Pure logic, baker output, blob construction
EditMode integration [Test] with World.Default System interaction, ECB playback, query results
PlayMode [UnityTest] in Tests/PlayMode Multi-frame behavior, gameplay scenarios
Stress Custom scenes + [UnityTest] 10k–100k entity scaling, churn, performance

ECS Test Patterns

Pure system test

[Test]
public void HealthSystem_AppliesDamage_ReducesHP() {
    using var world = new World("test");
    // arrange: create entity with HealthComponent
    // act: world.Update<HealthSystem>()
    // assert: query HealthComponent.Value
}

Baker test

[Test]
public void HealthAuthoring_BakesTo_HealthComponent() {
    var go = new GameObject();
    go.AddComponent<HealthAuthoring>();
    // Use BakingUtility or manual bake via test world
    // assert baker output
}

Read the full file on GitHub · 122 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 122 lines · 45 tokens per session scan A 58788fc2be20

Subscribe to this mod's changes

qa-validation is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 45 tokens to every session and 1,227 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.