Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dyCuong03/unity-agent-team --skill baking-systemgit clone --depth 1 https://github.com/dyCuong03/unity-agent-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dycuong03/unity-agent-team/baking-system)<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/baking-system"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/baking-system/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/baking-system"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/baking-system.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00041 | $0.00759 |
| Opus 5.5 | $0.00016 | $0.00304 |
| Sonnet 5.5 | $0.00008 | $0.00152 |
| Haiku 4.5 | $0.00004 | $0.00076 |
Grade A, and why
baking-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 77 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Baking System
Intent
Perform post-Baker ECS processing in the baking world — cross-entity aggregation, complex structural changes, blob asset construction, and render mesh setup — that cannot be expressed within a single Baker.
Use When
The baking work requires querying multiple entities produced by different Bakers, performing structural changes that would invalidate Baker iteration, or accessing ECS APIs not available to Bakers (e.g., full EntityManager, ComponentLookup across entities).
Avoid When
The work can be done entirely within one Baker — prefer Baker-local logic to avoid the split-responsibility complexity of Baker + baking system.
Senior Pattern
[WorldSystemFilter(WorldSystemFilterFlags.BakingSystem)]on apartial struct : ISystem.- Baking systems run after all Bakers complete, with full ECS API access.
- Use
SetChangedVersionFilterandRequireForUpdateto skip unnecessary work on incremental rebakes. - For structural changes while iterating: call
query.ToEntityArray(Allocator.Temp)first, then process via EntityManager random access — never mutate archetypes inside a SystemAPI.Query foreach. - Baking systems cannot register DependsOn — Baker must stage all dependency data as [BakingType] components.
Code Template
[WorldSystemFilter(WorldSystemFilterFlags.BakingSystem)]
[UpdateAfter(typeof(TransformBakingSystem))]
public partial struct BoundingBoxAggregateSystem : ISystem
{
private EntityQuery m_ChangedQuery;
public void OnCreate(ref SystemState state)
{
m_ChangedQuery = SystemAPI.QueryBuilder()
.WithAll<BoundingBox, BoundingBoxCleanup>()
.Build();
m_ChangedQuery.SetChangedVersionFilter(ComponentType.ReadOnly<BoundingBox>());
state.RequireForUpdate(m_ChangedQuery);
}
public void OnUpdate(ref SystemState state)
{
// ToEntityArray first — then structural changes are safe
var entities = m_ChangedQuery.ToEntityArray(Allocator.Temp);
foreach (var entity in entities)
{
var box = state.EntityManager.GetComponentData<BoundingBox>(entity);
// aggregate, then write runtime component
state.EntityManager.SetComponentData(box.Parent, ComputeAggregateBounds(entity));
}
entities.Dispose();
}
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 77 lines · 41 tokens per session scan A cd968f0b356e
baking-system is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 41 tokens to every session and 759 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.
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