unity-terrain

unity-terrain is a skill for Claude Code, Codex from batihandev/unity-mcp-skills. It costs 22 tokens per session (2,046 once invoked), scanned A, original, MIT.

A set of Unity tools for creating and editing 3D terrain, such as hills, textures, and height maps.

In plain words
What is it for?
Use it to create terrain, inspect its size and heights, shape the ground, and paint terrain textures. It does not add trees or grass directly.
Why use it?
It gives the coding agent the correct terrain operations and avoids using Unity commands that do not exist.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create terrain, inspect its size and heights, shape the ground, and paint terrain textures. It does not add trees or grass directly.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/batihandev/unity-mcp-skills/terrain
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add batihandev/unity-mcp-skills --skill terrain
Clone the repo
git clone --depth 1 https://github.com/batihandev/unity-mcp-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-terrain

README.md
[![agentmods](https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/terrain/github.svg)](https://agentmods.dev/skills/batihandev/unity-mcp-skills/terrain)
Your own site
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/terrain"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/terrain/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-terrain

Your own site · 80×15
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/terrain"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/terrain.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 22 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,046 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00022 $0.02046
Opus 5 $0.00011 $0.01023
Sonnet 5 $0.00004 $0.00409
Haiku 4.5 $0.00002 $0.00205

Measured 9d ago against content hash 988790449bbb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

unity-terrain scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/terrain/SKILL.md · 194 lines

How it starts

The opening of the file, as written. The whole thing — 194 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Terrain Skills

Overview

Note: Terrain operations require an existing Terrain in the scene, or use terrain_create to generate one.

Common Mistakes

DO NOT (common hallucinations):

  • terrain_set_texture does not exist → use terrain_paint_texture with layer index and brush parameters
  • terrain_add_tree / terrain_add_grass do not exist → these require Unity Terrain tools or custom scripts
  • terrain_set_size does not exist → terrain dimensions are set at creation via terrain_create
  • terrain_import_heightmap / terrain_set_heights do not exist → use terrain_set_heights_batch with a 2D heights array ([z][x] values 0-1)

Routing:

  • For terrain material → use material module on terrain's material
  • For objects on terrain → use gameobject module to create/place objects

Skills Overview

Skill Description
terrain_create Create new Terrain with TerrainData
terrain_get_info Get terrain size, resolution, layers
terrain_get_height Get height at world position
terrain_set_height Set height at normalized coords
terrain_set_heights_batch Batch set heights in region
terrain_add_hill ⭐ Add smooth hill with radius and falloff
terrain_generate_perlin ⭐ Generate natural terrain using Perlin noise
terrain_smooth ⭐ Smooth terrain to reduce sharp edges
terrain_flatten ⭐ Flatten terrain to target height
terrain_paint_texture Paint texture layer at position

Skills

terrain_create

Create a new Terrain GameObject with TerrainData asset.

Parameter Type Required Default Description
name string No "Terrain" Terrain name
width int No 500 Terrain width (X)
length int No 500 Terrain length (Z)
height int No 100 Max terrain height (Y)
heightmapResolution int No 513 Heightmap resolution (power of 2 + 1)
x, y, z float No 0 Position

Read the full file on GitHub · 194 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 194 lines · 22 tokens per session scan A 988790449bbb

Subscribe to this mod's changes

unity-terrain is a skill published in the GitHub repository batihandev/unity-mcp-skills (6 stars, last pushed 1mo ago), licensed MIT. It adds 22 tokens to every session and 2,046 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

game-opportunity

A research workflow for finding promising opportunities to build small game websites. It checks new game names, search demand, competition, recent trends, and whether a playable game exists.

yan-labs/yan-skills · 91 tokens

muapi-storyboard

Generate N keyframes for a short story or scene sequence (image only, no video).

SamurAIGPT/Generative-Media-Skills · 23 tokens

hz-unity-meta-mixed-reality-utility-kit

Meta XR Mixed Reality Utility Kit (MRUK) (com.meta.xr.mrutilitykit) for Unity XR development. Use when working with Scene API data (rooms, walls, floors, furniture), spawning prefabs on scene anchors, placing virtual objects in the real world, world locking to prevent anchor drift, raycasting against room geometry…

meta-quest/agentic-tools · 136 tokens

hz-vr-debug

Debugs Meta Quest and Horizon OS VR/MR applications using the metavr CLI — view logs, capture screenshots, diagnose common issues. Use when troubleshooting crashes, errors, or unexpected behavior on Quest devices.

meta-quest/agentic-tools · 46 tokens

reversing-unity-il2cpp

Reverse engineer Unity games and apps built with IL2CPP or Mono, using Il2CppDumper, Il2CppInspector, and dnSpy. Use when an APK or IPA contains global-metadata.dat, libil2cpp.so, UnityFramework, or Assembly-CSharp.dll, when jadx shows only UnityPlayerActivity, or when the target is described as a Unity build.

trilwu/secskills · 85 tokens

hz-unity-meta-movement-sdk-retargeting

Set up and tweak Meta Movement SDK (MSDK) retargeting for a character model. Use this whenever the user wants to retarget a humanoid FBX/prefab for Meta Quest body tracking, generate a retargeting config, or hand-edit the resulting .json (fix known-joint mappings, exclude joints from auto-mapping, rename target…

meta-quest/agentic-tools · 182 tokens