unity-timeline

unity-timeline is a skill for Claude Code, Codex from batihandev/unity-mcp-skills. It costs 17 tokens per session (1,680 once invoked), scanned A, a copy of unity-timeline, MIT.

A set of Unity Timeline tools for creating timelines and adding animation, audio, activation, control, and signal tracks. A Timeline sequences clips and events over time.

In plain words
What is it for?
Use it to create a Timeline asset and Director, add typed tracks, place clips, and set the Timeline asset's duration. The Unity Timeline package must be installed.
Why use it?
It uses Unity's supported track and clip operations, avoiding unsupported commands such as adding keyframes directly.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create a Timeline asset and Director, add typed tracks, place clips, and set the Timeline asset's duration. The Unity Timeline package must be installed.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/batihandev/unity-mcp-skills/timeline
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add batihandev/unity-mcp-skills --skill timeline
Clone the repo
git clone --depth 1 https://github.com/batihandev/unity-mcp-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-timeline

README.md
[![agentmods](https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/timeline/github.svg)](https://agentmods.dev/skills/batihandev/unity-mcp-skills/timeline)
Your own site
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/timeline"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/timeline/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-timeline

Your own site · 80×15
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/timeline"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/timeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 17 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,680 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 91% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00017 $0.01680
Opus 5 $0.00009 $0.00840
Sonnet 5 $0.00003 $0.00336
Haiku 4.5 $0.00002 $0.00168

Measured 9d ago against content hash 5cf8c57e5804, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

unity-timeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

91% identical to unity-timeline — 36 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/timeline/SKILL.md · 179 lines

How it starts

The opening of the file, as written. The whole thing — 179 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Timeline Skills

Overview

Create and modify Unity Timelines.

Common Mistakes

DO NOT (common hallucinations):

  • Package not installed → recipes silently fail; install first: Unity_PackageManager_ExecuteAction with packageId=com.unity.timeline, action=Add
  • timeline_create_animation / timeline_add_track do not exist → use the typed track skills: timeline_add_animation_track, timeline_add_audio_track, timeline_add_activation_track, timeline_add_control_track, timeline_add_signal_track
  • timeline_add_keyframe does not exist → Timeline uses clips, not direct keyframes; use timeline_add_clip
  • timeline_set_duration sets the Timeline asset duration, not individual clip duration

Routing:

  • For Animator parameters/states → use animator module
  • For runtime animation playback → use editor_play or write C# via script module

Skills

timeline_create

Create a new Timeline asset and Director instance.

Parameter Type Required Default Description
name string Yes - Name of the timeline/object
folder string No "Assets/Timelines" Folder to save asset

Returns: { success, assetPath, gameObjectName, directorInstanceId }

timeline_add_audio_track

Add an Audio track to a Timeline.

Parameter Type Required Default Description
name string No - GameObject name with PlayableDirector
instanceId int No 0 GameObject instance ID
path string No - GameObject hierarchy path
trackName string No "Audio Track" Name of the new track

Returns: { success, trackName }

timeline_add_animation_track

Add an Animation track to a Timeline, optionally binding an object.

Parameter Type Required Default Description
name string No - GameObject name with PlayableDirector
instanceId int No 0 GameObject instance ID
path string No - GameObject hierarchy path
trackName string No "Animation Track" Name of the new track
bindingObjectName string No - Name of the GameObject to bind (animator)

Read the full file on GitHub · 179 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 179 lines · 17 tokens per session scan A 5cf8c57e5804

Subscribe to this mod's changes

unity-timeline is a skill published in the GitHub repository batihandev/unity-mcp-skills (6 stars, last pushed 1mo ago), licensed MIT. It adds 17 tokens to every session and 1,680 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 91% identical to unity-timeline, differing in 36 lines, and is treated as a copy.

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