unity-tooling

unity-tooling is a skill for Claude Code, Codex from batihandev/unity-mcp-skills. It costs 59 tokens per session (562 once invoked), scanned A, original, MIT.

A Unity editor-tooling guide for checking existing reusable Editor script templates before creating a custom helper.

In plain words
What is it for?
Use it when adding a Unity menu item, custom Editor window, screenshot or export tool, build step, or other helper that developers will run repeatedly from the Editor.
Why use it?
It helps avoid rewriting tools that already exist and distinguishes reusable editor tools from one-time commands.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when adding a Unity menu item, custom Editor window, screenshot or export tool, build step, or other helper that developers will run repeatedly from the Editor.

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Install with agentmods
npx agentmods add skills/batihandev/unity-mcp-skills/tooling
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add batihandev/unity-mcp-skills --skill tooling
Clone the repo
git clone --depth 1 https://github.com/batihandev/unity-mcp-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-tooling

README.md
[![agentmods](https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/tooling/github.svg)](https://agentmods.dev/skills/batihandev/unity-mcp-skills/tooling)
Your own site
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/tooling"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/tooling/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-tooling

Your own site · 80×15
<a href="https://agentmods.dev/skills/batihandev/unity-mcp-skills/tooling"><img src="https://agentmods.dev/badge/skills/batihandev/unity-mcp-skills/tooling.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 562 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00059 $0.00562
Opus 5 $0.00030 $0.00281
Sonnet 5 $0.00012 $0.00112
Haiku 4.5 $0.00006 $0.00056

Measured 8d ago against content hash fb0f549391c6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

unity-tooling scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/tooling/SKILL.md · 41 lines

How it starts

The opening of the file, as written. The whole thing — 41 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Tooling Index

Install-once Editor script templates live under ../../tooling/<domain>/. Check here before writing a new Editor script from scratch.

When to Use

Reach for tooling/ when the task needs a persistent Editor-side helper rather than a one-shot Unity_RunCommand body. Signals:

  • About to paste a [MenuItem("Tools/...")] script via Unity_CreateScript.
  • Need a tool the user re-runs from the Editor menu later (screenshots, exporters, custom build steps, batch operations).
  • A recipe in recipes/<domain>/ carries a "Prerequisite: install Editor script" note pointing at tooling/<domain>/.

Do NOT use for one-shot operations — those belong in recipes/<domain>/ and run through Unity_RunCommand.

Routing

  1. Open ../../tooling/<domain>/README.md for the domain that matches the task (e.g. tooling/ui/).
  2. If a matching tool exists, install via Unity_CreateScript at the path the tool file specifies.
  3. Wait for Unity to recompile — poll EditorApplication.isCompiling (see UI Authoring Loop Phase 1 in ../ui/SKILL.md).
  4. Call the installed menu items via EditorApplication.ExecuteMenuItem.

If no tool covers the case, write one — but check first.

Available domains

Domain Folder Tools
test ../../tooling/test/ test_runner_tool
ui ../../tooling/ui/ ui_screenshot_tool

Common Mistakes

  • Pasting a tooling/ C# block into Unity_RunCommand. These are install-once Editor scripts, not IRunCommand bodies — they will not compile in the RunCommand context. Always install via Unity_CreateScript at the path the tool file specifies.
  • Calling EditorApplication.ExecuteMenuItem immediately after install. Unity needs to recompile the new script before the menu items register. Poll isCompiling first.
  • Treating tooling/ files as compile/run-gated like recipes/. They have no validation gate — install into a scratch project once before trusting at scale.

Read the full file on GitHub · 41 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 41 lines · 59 tokens per session scan A fb0f549391c6

Subscribe to this mod's changes

unity-tooling is a skill published in the GitHub repository batihandev/unity-mcp-skills (6 stars, last pushed 1mo ago), licensed MIT. It adds 59 tokens to every session and 562 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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