building-router

building-router is a skill for Claude Code, Codex from Bbeierle12/Skill-MCP-Claude. It costs 69 tokens per session (977 once invoked), scanned A, original, MIT.

A routing guide for building mechanics in Three.js 3D games, including survival, sandbox, and base-building games. It selects specialized guidance for areas such as physics, terrain, networking, performance, decay, and building controls.

In plain words
What is it for?
Use it when planning or implementing player construction, especially when the game involves collisions, structural stability, terrain, multiplayer, blueprints, or upkeep.
Why use it?
It helps break a broad building-system problem into the specific technical areas that need attention. It also identifies which supporting topics should be considered together.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when planning or implementing player construction, especially when the game involves collisions, structural stability, terrain, multiplayer, blueprints, or upkeep.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bbeierle12/skill-mcp-claude/building-router
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Bbeierle12/Skill-MCP-Claude --skill building-router
Clone the repo
git clone --depth 1 https://github.com/Bbeierle12/Skill-MCP-Claude

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for building-router

README.md
[![agentmods](https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/building-router/github.svg)](https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/building-router)
Your own site
<a href="https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/building-router"><img src="https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/building-router/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for building-router

Your own site · 80×15
<a href="https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/building-router"><img src="https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/building-router.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 69 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 977 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00069 $0.00977
Opus 5.5 $0.00028 $0.00391
Sonnet 5.5 $0.00014 $0.00195
Haiku 4.5 $0.00007 $0.00098

Measured 1mo ago against content hash d1cf4d824fed, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

building-router scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/building-router/SKILL.md · 111 lines

How it starts

The opening of the file, as written. The whole thing — 111 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Building Mechanics Router

Routes to 9 specialized skills based on game requirements.

Routing Protocol

  1. Classify — Single/multiplayer + scale + core features
  2. Match — Apply signal matching rules below
  3. Combine — Most games need 3-5 skills together
  4. Load — Read matched SKILL.md files before implementation

Quick Route

Tier 1: Core Mechanics

Need Skill Signals
Spatial queries, collision performance-at-scale slow, lag, optimize, spatial, collision, thousands
Stability, damage, collapse structural-physics stability, collapse, support, damage, Fortnite, Rust, Valheim
Network sync, prediction multiplayer-building network, multiplayer, sync, server, latency, authoritative

Tier 2: Enhanced Features

Need Skill Signals
Slopes, foundations, anchoring terrain-integration slope, terrain, foundation, ground, pillar, heightmap
Timer decay, Tool Cupboard decay-upkeep decay, upkeep, maintenance, tool cupboard, abandoned
Blueprints, undo/redo, preview builder-ux blueprint, prefab, undo, redo, ghost, preview, selection

Tier 3: Platform & Reference

Need Skill Signals
Touch, VR, accessibility platform-building mobile, touch, VR, hand tracking, colorblind
Design analysis, trade-offs case-studies-reference how does Fortnite/Rust do, compare games, trade-offs

Signal Priority

When multiple signals present:

  1. Multiplayer explicit → multiplayer-building required
  2. Scale indicator → >1000 pieces triggers performance-at-scale
  3. Persistence → Long-running servers trigger decay-upkeep
  4. Platform constraint → Mobile/VR triggers platform-building
  5. Default → structural-physics always relevant for building games

Common Combinations

Full Survival (Rust-style, 6 skills)

performance-at-scale → spatial indexing
structural-physics → stability + damage
multiplayer-building → networking
terrain-integration → foundations on slopes
decay-upkeep → Tool Cupboard + upkeep
builder-ux → blueprints + undo

Read the full file on GitHub · 111 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 111 lines · 69 tokens per session scan A d1cf4d824fed

Subscribe to this mod's changes

building-router is a skill published in the GitHub repository Bbeierle12/Skill-MCP-Claude (9 stars, last pushed yesterday), licensed MIT. It adds 69 tokens to every session and 977 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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