particles-physics

particles-physics is a skill for Claude Code, Codex from Bbeierle12/Skill-MCP-Claude. It costs 50 tokens per session (4,505 once invoked), scanned A, original, MIT.

A physics simulation toolkit for particle systems, where many small objects move according to forces and constraints.

In plain words
What is it for?
Use it to create realistic or artistic particle motion, including falling particles, wind effects, swarms, force fields, and collisions.
Why use it?
It provides reusable ways to make particle motion behave like wind, gravity, collisions, turbulence, or attraction instead of manually inventing each movement rule.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create realistic or artistic particle motion, including falling particles, wind effects, swarms, force fields, and collisions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bbeierle12/skill-mcp-claude/particles-physics
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Bbeierle12/Skill-MCP-Claude --skill particles-physics
Clone the repo
git clone --depth 1 https://github.com/Bbeierle12/Skill-MCP-Claude

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for particles-physics

README.md
[![agentmods](https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/particles-physics/github.svg)](https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/particles-physics)
Your own site
<a href="https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/particles-physics"><img src="https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/particles-physics/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for particles-physics

Your own site · 80×15
<a href="https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/particles-physics"><img src="https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/particles-physics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 50 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,505 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00050 $0.04505
Opus 5 $0.00025 $0.02253
Sonnet 5 $0.00010 $0.00901
Haiku 4.5 $0.00005 $0.00451

Measured 9d ago against content hash 7ad32c51d731, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

particles-physics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/particles-physics/SKILL.md · 555 lines

How it starts

The opening of the file, as written. The whole thing — 555 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Particle Physics

Apply forces, fields, and constraints to create dynamic particle motion.

Quick Start

// Simple gravity + velocity
useFrame((_, delta) => {
  for (let i = 0; i < count; i++) {
    // Apply gravity
    velocities[i * 3 + 1] -= 9.8 * delta;
    
    // Update position
    positions[i * 3] += velocities[i * 3] * delta;
    positions[i * 3 + 1] += velocities[i * 3 + 1] * delta;
    positions[i * 3 + 2] += velocities[i * 3 + 2] * delta;
  }
  geometry.attributes.position.needsUpdate = true;
});

Force Types

Gravity (Constant Force)

function applyGravity(
  velocities: Float32Array,
  count: number,
  gravity: THREE.Vector3,
  delta: number
) {
  for (let i = 0; i < count; i++) {
    velocities[i * 3] += gravity.x * delta;
    velocities[i * 3 + 1] += gravity.y * delta;
    velocities[i * 3 + 2] += gravity.z * delta;
  }
}

// Usage
const gravity = new THREE.Vector3(0, -9.8, 0);
applyGravity(velocities, count, gravity, delta);

Wind (Directional + Noise)

function applyWind(
  velocities: Float32Array,
  positions: Float32Array,
  count: number,
  direction: THREE.Vector3,
  strength: number,
  turbulence: number,
  time: number,
  delta: number
) {
  for (let i = 0; i < count; i++) {
    const x = positions[i * 3];
    const y = positions[i * 3 + 1];
    const z = positions[i * 3 + 2];
    
    // Base wind
    let wx = direction.x * strength;
    let wy = direction.y * strength;
    let wz = direction.z * strength;
    
    // Add turbulence (using simple noise approximation)
    const noise = Math.sin(x * 0.5 + time) * Math.cos(z * 0.5 + time);
    wx += noise * turbulence;
    wy += Math.sin(y * 0.3 + time * 1.3) * turbulence * 0.5;
    wz += Math.cos(x * 0.4 + time * 0.7) * turbulence;
    
    velocities[i * 3] += wx * delta;
    velocities[i * 3 + 1] += wy * delta;
    velocities[i * 3 + 2] += wz * delta;
  }
}

Drag (Velocity Damping)

function applyDrag(
  velocities: Float32Array,
  count: number,
  drag: number,  // 0-1, higher = more drag
  delta: number
) {
  const factor = 1 - drag * delta;
  
  for (let i = 0; i < count; i++) {
    velocities[i * 3] *= factor;
    velocities[i * 3 + 1] *= factor;
    velocities[i * 3 + 2] *= factor;
  }
}

// Quadratic drag (more realistic)
function applyQuadraticDrag(
  velocities: Float32Array,
  count: number,
  coefficient: number,
  delta: number
) {
  for (let i = 0; i < count; i++) {
    const vx = velocities[i * 3];
    const vy = velocities[i * 3 + 1];
    const vz = velocities[i * 3 + 2];
    
    const speed = Math.sqrt(vx * vx + vy * vy + vz * vz);
    if (speed > 0) {
      const dragForce = coefficient * speed * speed;
      const factor = Math.max(0, 1 - (dragForce * delta) / speed);
      
      velocities[i * 3] *= factor;
      velocities[i * 3 + 1] *= factor;
      velocities[i * 3 + 2] *= factor;
    }
  }
}

Read the full file on GitHub · 555 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 555 lines · 50 tokens per session scan A 7ad32c51d731

Subscribe to this mod's changes

particles-physics is a skill published in the GitHub repository Bbeierle12/Skill-MCP-Claude (8 stars, last pushed yesterday), licensed MIT. It adds 50 tokens to every session and 4,505 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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