Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Bbeierle12/Skill-MCP-Claude --skill particles-routergit clone --depth 1 https://github.com/Bbeierle12/Skill-MCP-ClaudeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/particles-router)<a href="https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/particles-router"><img src="https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/particles-router/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/bbeierle12/skill-mcp-claude/particles-router"><img src="https://agentmods.dev/badge/skills/bbeierle12/skill-mcp-claude/particles-router.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00042 | $0.01605 |
| Opus 5.5 | $0.00017 | $0.00642 |
| Sonnet 5.5 | $0.00008 | $0.00321 |
| Haiku 4.5 | $0.00004 | $0.00161 |
Grade A, and why
particles-router scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Makes network callslowCapability
Not a fault in itself. Listed so you know the mod talks to something, and to what.
| Smoke | Soft shader | Rise, curl | Slow fade, grow | How it starts
The opening of the file, as written. The whole thing — 212 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Particles Router
Routes to 3 specialized particle system skills based on task requirements.
Routing Protocol
- Classify — Identify particle effect type and scale
- Match — Find skill(s) with highest signal match
- Combine — Most particle systems need 2-3 skills together
- Load — Read matched SKILL.md files before implementation
Quick Route
Tier 1: Core (Always Consider)
| Task Type | Skill | Primary Signal Words |
|---|---|---|
| Rendering | particles-gpu |
points, instanced, buffer, shader, thousands, performance |
| Motion | particles-physics |
gravity, wind, attract, force, velocity, turbulence, collision |
| Spawning | particles-lifecycle |
emit, spawn, fade, trail, pool, birth, death, age |
Signal Matching Rules
Priority Order
When multiple signals present, resolve by priority:
- Performance concern — "millions of particles" →
particles-gpufirst - Motion type — "swirling", "attracted to" →
particles-physics - Emission pattern — "burst", "continuous", "trails" →
particles-lifecycle - Default — All three skills usually needed together
Confidence Scoring
- High (3+ signals) — Route immediately
- Medium (1-2 signals) — Include all three skills (typical)
- Low (0 signals) — Ask: "Describe the particle effect you want"
Common Combinations
Basic Particle System (All 3 skills)
particles-gpu → Buffer setup, shader rendering
particles-physics → Gravity, basic motion
particles-lifecycle → Emission, fade out
Wiring: GPU provides rendering foundation, lifecycle handles spawning/death, physics adds motion.
Snow/Rain Effect (3 skills)
particles-gpu → Points with texture
particles-physics → Gravity, wind, turbulence
particles-lifecycle → Continuous emission, recycling
Wiring: Lifecycle emits continuously, physics handles falling + drift, GPU renders efficiently.
Explosion (3 skills)
particles-gpu → Instanced or points rendering
particles-physics → Radial velocity, drag
particles-lifecycle → Burst emission, fade + shrink
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 212 lines · 42 tokens per session scan A dbe281b522d8
particles-router is a skill published in the GitHub repository Bbeierle12/Skill-MCP-Claude (9 stars, last pushed today), licensed MIT. It adds 42 tokens to every session and 1,605 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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