vehicle-dynamics

vehicle-dynamics is a skill for Claude Code, Codex from benchflow-ai/skillsbench. It costs 38 tokens per session (501 once invoked), scanned A, original, Apache-2.0.

A guide for simulating how vehicles move and respond to nearby vehicles. It covers speed and position updates, following distance, time-to-collision, and cruise-control states.

In plain words
What is it for?
Use it for vehicle simulations, adaptive cruise control, safe-distance calculations, collision warnings, speed updates, and vehicle state machines.
Why use it?
It provides consistent calculations for motion and safety checks instead of requiring each simulation to invent its own formulas. Time-to-collision estimates how long remains before two approaching vehicles would meet at their current speeds.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for vehicle simulations, adaptive cruise control, safe-distance calculations, collision warnings, speed updates, and vehicle state machines.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/benchflow-ai/skillsbench/vehicle-dynamics
About the project

SkillsBench is a benchmark for measuring how effectively AI agents use modular skills—folders containing instructions, scripts, and resources—to complete specialized tasks. It helps researchers and developers evaluate both skill quality and agent behavior, including tasks that require combining multiple skills. The catalogue’s skills and instructions are evaluated as part of this workflow.

benchflow-ai/skillsbench · 1,757 stars · on GitHub · skillsbench.ai

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add benchflow-ai/skillsbench --skill vehicle-dynamics
Clone the repo
git clone --depth 1 https://github.com/benchflow-ai/skillsbench

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for vehicle-dynamics

README.md
[![agentmods](https://agentmods.dev/badge/skills/benchflow-ai/skillsbench/vehicle-dynamics/github.svg)](https://agentmods.dev/skills/benchflow-ai/skillsbench/vehicle-dynamics)
Your own site
<a href="https://agentmods.dev/skills/benchflow-ai/skillsbench/vehicle-dynamics"><img src="https://agentmods.dev/badge/skills/benchflow-ai/skillsbench/vehicle-dynamics/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for vehicle-dynamics

Your own site · 80×15
<a href="https://agentmods.dev/skills/benchflow-ai/skillsbench/vehicle-dynamics"><img src="https://agentmods.dev/badge/skills/benchflow-ai/skillsbench/vehicle-dynamics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 38 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 501 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00038 $0.00501
Opus 5 $0.00019 $0.00251
Sonnet 5 $0.00008 $0.00100
Haiku 4.5 $0.00004 $0.00050

Measured 10d ago against content hash bc320079e421, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

vehicle-dynamics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

tasks/adaptive-cruise-control/environment/skills/vehicle-dynamics/SKILL.md · 95 lines

How it starts

The opening of the file, as written. The whole thing — 95 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Vehicle Dynamics Simulation

Basic Kinematic Model

For vehicle simulations, use discrete-time kinematic equations.

Speed Update:

new_speed = current_speed + acceleration * dt
new_speed = max(0, new_speed)  # Speed cannot be negative

Position Update:

new_position = current_position + speed * dt

Distance Between Vehicles:

# When following another vehicle
relative_speed = ego_speed - lead_speed
new_distance = current_distance - relative_speed * dt

Safe Following Distance

The time headway model calculates safe following distance:

def safe_following_distance(speed, time_headway, min_distance):
    """
    Calculate safe distance based on current speed.

    Args:
        speed: Current vehicle speed (m/s)
        time_headway: Time gap to maintain (seconds)
        min_distance: Minimum distance at standstill (meters)
    """
    return speed * time_headway + min_distance

Time-to-Collision (TTC)

TTC estimates time until collision at current velocities:

def time_to_collision(distance, ego_speed, lead_speed):
    """
    Calculate time to collision.

    Returns None if not approaching (ego slower than lead).
    """
    relative_speed = ego_speed - lead_speed

    if relative_speed <= 0:
        return None  # Not approaching

    return distance / relative_speed

Acceleration Limits

Real vehicles have physical constraints:

def clamp_acceleration(accel, max_accel, max_decel):
    """Constrain acceleration to physical limits."""
    return max(max_decel, min(accel, max_accel))

State Machine Pattern

Vehicle control often uses mode-based logic:

def determine_mode(lead_present, ttc, ttc_threshold):
    """
    Determine operating mode based on conditions.

    Returns one of: 'cruise', 'follow', 'emergency'
    """
    if not lead_present:
        return 'cruise'

    if ttc is not None and ttc < ttc_threshold:
        return 'emergency'

    return 'follow'

Read the full file on GitHub · 95 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 95 lines · 38 tokens per session scan A bc320079e421

Subscribe to this mod's changes

vehicle-dynamics is a skill published in the GitHub repository benchflow-ai/skillsbench (1,757 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 38 tokens to every session and 501 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.