unity-addressables-design

unity-addressables-design is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 27 tokens per session (3,147 once invoked), scanned A, original, MIT.

Design guidance for Unity Addressables, Unity's system for loading and updating game assets such as scenes, images, and models. The rules are based on specific versions of the Addressables source code and include file and line references.

In plain words
What is it for?
It helps write or review asynchronous asset and scene loading, catalog refreshes, hot updates, and migrations between Addressables versions.
Why use it?
It gives an agent evidence-backed advice for asset loading and version changes instead of relying on possibly outdated memory. This helps reduce mistakes when Unity or Addressables behavior differs between versions.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps write or review asynchronous asset and scene loading, catalog refreshes, hot updates, and migrations between Addressables versions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/besty0728/unity-skills/addressables-design
About the project

UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.

Besty0728/Unity-Skills · 1,714 stars · on GitHub · micostar.cc

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Besty0728/Unity-Skills --skill addressables-design
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-addressables-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/addressables-design.svg)](https://agentmods.dev/skills/besty0728/unity-skills/addressables-design)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/addressables-design"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/addressables-design.svg" alt="Measured on agentmods" height="20"></a>
Per session 27 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,147 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00027 $0.03147
Opus 5 $0.00014 $0.01573
Sonnet 5 $0.00005 $0.00629
Haiku 4.5 $0.00003 $0.00315

Measured 8d ago against content hash a1d2473db866, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

unity-addressables-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/addressables-design/SKILL.md · 120 lines

How it starts

The opening of the file, as written. The whole thing — 120 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Writing or reviewing Addressables code
  • Async asset/scene loading
  • Hot-update or catalog refresh
  • Version migration
  • 编写或审查 Addressables 代码、异步加载资源/场景、配置热更新或目录刷新、版本迁移

Addressables - Design Rules

Advisory module. Every rule is distilled from Unity Addressables source at two versions:

  • 1.22.3[email protected] (Unity 2022, min 2019.4)
  • 2.9.1com.unity.addressables@8460f1c9c927 (Unity 6, min 2023.1)

Each rule cites a concrete file/line so the reasoning is auditable and the AI does not improvise against stale memory.

Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

When to Load This Module

Load before writing or reviewing any of:

  • Addressables.InitializeAsync() / LoadContentCatalogAsync() bootstrap code
  • LoadAssetAsync<T> / LoadAssetsAsync<T> / InstantiateAsync and their handle release
  • LoadSceneAsync / UnloadSceneAsync — especially with SceneReleaseMode (2.9.1)
  • CheckForCatalogUpdatesUpdateCatalogsCleanBundleCache patch flow
  • GetDownloadSizeAsync / DownloadDependenciesAsync / ClearDependencyCacheAsync
  • AssetReference / AssetReferenceT<T> field declarations and load/release
  • Any code that calls WaitForCompletion() or uses AsyncOperationHandle directly
  • Migration from 1.22.3 to 2.9.1 — removed APIs, changed overload signatures

Version Difference Matrix

Area 1.22.3 (Unity 2022) 2.9.1 (Unity 6)
Non-Async variants (LoadAsset, Instantiate, LoadScene, etc.) [Obsolete] — compile warning Removed — compile error
IList<object> multi-key overloads Present Replaced by IEnumerable
SceneReleaseMode enum Does not exist New — controls bundle lifetime on scene unload
LoadSceneAsync releaseMode param Absent SceneReleaseMode.ReleaseSceneWhenSceneUnloaded default
LoadAssetsAsync<T>(string key, ...) Does not exist New string-key overload
UpdateCatalogs(bool autoCleanBundleCache, ...) Does not exist New overload
LegacyResourcesLocator / LegacyResourcesProvider Present Removed
DiagnosticEvent / DiagnosticEventCollector Present Removed
ResourceManagerEventCollector Present Removed
ResourceManager.RegisterDiagnosticCallback() [Obsolete] Removed
InitializationOperation property [Obsolete], returns default Removed
BinaryCatalogInitializationData Does not exist New
CachedFileProvider Does not exist New

Read the full file on GitHub · 120 lines

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 120 lines · 27 tokens per session scan A a1d2473db866

Subscribe to this mod's changes

unity-addressables-design is a skill published in the GitHub repository Besty0728/Unity-Skills (1,714 stars, last pushed yesterday), licensed MIT. It adds 27 tokens to every session and 3,147 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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