unity-asmdef

unity-asmdef is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 15 tokens per session (357 once invoked), scanned A, original, MIT.

Advice for organising Unity code into assembly definition files, which set compilation boundaries and dependencies between groups of C# scripts. It covers separating editor, runtime, and test code.

In plain words
What is it for?
Use it to decide whether assembly definitions are worthwhile, design a small set of assemblies, separate editor and runtime code, and plan a migration.
Why use it?
It helps manage dependencies and reduce unnecessary recompilation as a Unity project grows.

Skill for Claude CodeCodex

About the project

UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.

Besty0728/Unity-Skills · 1,707 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/besty0728/unity-skills/asmdef
Any agent
npx skills add Besty0728/Unity-Skills --skill asmdef
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-asmdef

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/asmdef.svg)](https://agentmods.dev/skills/besty0728/unity-skills/asmdef)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/asmdef"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/asmdef.svg" alt="Measured on agentmods" height="20"></a>
Per session 15 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 357 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00015 $0.00357
Opus 5 $0.00008 $0.00179
Sonnet 5 $0.00003 $0.00071
Haiku 4.5 $0.00002 $0.00036

Measured 5d ago against content hash 9b28d9e4054b, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-asmdef scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/asmdef/SKILL.md · 49 lines

What it actually says

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Planning asmdef layout
  • Untangling assembly dependencies
  • Speeding up compilation
  • Splitting editor/runtime/test code
  • 规划 asmdef 结构、理顺程序集依赖、加速编译、拆分编辑器/运行时代码

Unity asmdef Advisor

Use this skill when the project is large enough that compile boundaries and dependency direction matter.

Recommend Only When Worth It

asmdef is usually worth discussing when:

  • the project has multiple domains/systems
  • editor code and runtime code are mixed
  • compile times are becoming noticeable
  • tests should be isolated cleanly

Output Format

  • Whether asmdef is justified now
  • Proposed assemblies
  • Allowed dependency direction
  • Editor/runtime/test split
  • Migration steps
  • Risks or churn to avoid

Default Guidance

  • Prefer a few meaningful assemblies over many tiny ones.
  • Split editor code from runtime first.
  • Keep the dependency graph directional and shallow.

Guardrails

Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

  • Do not introduce asmdef fragmentation for a tiny prototype.
  • Do not create circular dependencies or force everything through a shared dumping-ground assembly.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 49 lines · 15 tokens per session scan A 9b28d9e4054b

Subscribe to this mod's changes

unity-asmdef is a skill published in the GitHub repository Besty0728/Unity-Skills (1,707 stars, last pushed today), licensed MIT. It adds 15 tokens to every session and 357 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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