unity-async

unity-async is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 12 tokens per session (554 once invoked), scanned A, original, MIT.

Guidance for choosing how asynchronous work runs in Unity, a game-development platform, and how that work is cancelled and cleaned up. It compares Update loops, coroutines, UniTask, and timers.

In plain words
What is it for?
Use it when deciding how to schedule runtime tasks, handle cancellation, and connect cleanup to an object's lifecycle; it does not cover REST job polling.
Why use it?
It helps avoid choosing a scheduling method that is unnecessarily complex or leaves work running after a Unity object is gone.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/besty0728/unity-skills/async
Any agent
npx skills add Besty0728/Unity-Skills --skill async
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-async

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/async.svg)](https://agentmods.dev/skills/besty0728/unity-skills/async)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/async"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/async.svg" alt="Measured on agentmods" height="20"></a>
Per session 12 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 554 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00012 $0.00554
Opus 5 $0.00006 $0.00277
Sonnet 5 $0.00002 $0.00111
Haiku 4.5 $0.00001 $0.00055

Measured 3d ago against content hash 7d08503bc2cd, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-async scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/async/SKILL.md · 54 lines

How it starts

The opening of the file, as written. The whole thing — 54 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Choosing Update/coroutine/UniTask/timer
  • Handling cancellation and cleanup
  • 在 Update/协程/UniTask/定时器间取舍、处理取消与清理

Unity Async Strategy

Scope: this module is about async code you write into the Unity runtimeUpdate, coroutines, UniTask, cancellation and lifecycle ownership. It is not about the REST protocol's own async jobs. For jobId / polling / job_status / GET /jobs/{id}, see batch.

Use this skill when the user is deciding how runtime work should be scheduled or cleaned up.

Guardrails

Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

  • Do not recommend UniTask just because it looks more advanced than coroutine.
  • Prefer the simplest scheduling model that fits the use case.

Decision Ladder

  1. First ask whether the task needs per-frame work at all.
  2. If not, prefer events, callbacks, or explicit method calls.
  3. If a short Unity-bound sequence is needed, prefer coroutine.
  4. Recommend UniTask only when:
    • the project already uses it, or
    • the user explicitly wants it and accepts the dependency.
  5. Use Update only for true continuous simulation, polling, or input loops that cannot be event-driven.

Specific Guidance

  • Avoid many unrelated Update methods if a more event-driven flow works.
  • Cache references used in hot paths.
  • Always define lifecycle ownership:
    • who starts the work
    • who cancels or stops it
    • when it is cleaned up
  • In MonoBehaviour, prefer OnEnable / OnDisable / OnDestroy for subscribe-unsubscribe symmetry.
  • Use IDisposable mainly for pure C# lifetimes, temporary subscriptions, or scope-based cleanup helpers, not as a cargo-cult replacement for Unity lifecycle methods.

Read the full file on GitHub · 54 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 54 lines · 12 tokens per session scan A 7d08503bc2cd

Subscribe to this mod's changes

unity-async is a skill published in the GitHub repository Besty0728/Unity-Skills (1,698 stars, last pushed today), licensed MIT. It adds 12 tokens to every session and 554 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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