Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/besty0728/unity-skills/cameranpx skills add Besty0728/Unity-Skills --skill cameragit clone --depth 1 https://github.com/Besty0728/Unity-SkillsWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00010 | $0.02828 |
| Opus 5 | $0.00005 | $0.01414 |
| Sonnet 5 | $0.00002 | $0.00566 |
| Haiku 4.5 | $0.00001 | $0.00283 |
Grade A, and why
unity-camera scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 178 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Framing the Scene View
- Creating or adjusting cameras
- Tweaking FOV or clipping planes
- 取景 Scene View、创建或调整相机、修改 FOV 或裁剪面
Camera Skills
Control the Scene View camera and Game Cameras (creation, transform, properties, screenshot, culling, orthographic toggle).
Operating Mode
- Approval (default): mutating skills (
camera_set_transform,camera_create,camera_set_properties,camera_set_culling_mask,camera_screenshot,camera_sceneview_screenshot,camera_set_orthographic,camera_align_view_to_object,camera_look_at) need user grant; grant triggers a single server-side execution that returns the result. - Auto / Bypass: those skills execute directly.
- Query skills (
camera_get_info,camera_get_properties,camera_list) areSkillMode.SemiAuto— they run in all three modes without grant. - This module contains no Delete / PlayMode / Reload / high-risk skills (no NeverInSemi).
Guardrails
DO NOT (common hallucinations):
camera_move/camera_rotatedo not exist → usecamera_set_transform(Scene View) orgameobject_set_transform(Game Camera)camera_set_fovdoes not exist → usecamera_set_propertieswithfieldOfViewparametercamera_*skills control two different cameras:camera_set_transform/camera_look_at/camera_align_view_to_objectcontrol the Scene View camera;camera_create/camera_set_properties/camera_screenshotcontrol Game Camerascamera_deletedoes not exist → usegameobject_deleteon the camera GameObject
Routing:
- For Cinemachine virtual cameras → use
cinemachinemodule - For Game Camera component properties →
camera_set_properties/camera_get_properties(this module) - For screenshots → three options:
scene_screenshot(scene module) = the Game View final composite (all cameras + UI; Play mode = live runtime frame);camera_screenshot(this module) = a single Game Camera off-screen render;camera_sceneview_screenshot(this module) = the editor Scene View (developer viewport, incl. grid/gizmos)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 178 lines · 10 tokens per session scan A 84fe6ed6ce39
unity-camera is a skill published in the GitHub repository Besty0728/Unity-Skills (1,695 stars, last pushed yesterday), licensed MIT. It adds 10 tokens to every session and 2,828 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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