unity-camera

unity-camera is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 10 tokens per session (2,936 once invoked), scanned A, original, MIT.

A toolset for controlling Unity’s Scene View and game cameras, including their position, view, settings, and screenshots. The Scene View is Unity’s editor window for looking around a game world.

In plain words
What is it for?
Use it to create or adjust cameras, set field of view and clipping distances, switch between perspective and orthographic views, control visibility, and capture views.
Why use it?
It makes camera setup and framing easier to manage while building or inspecting a Unity project.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code.

Good fit Use it to create or adjust cameras, set field of view and clipping distances, switch between perspective and orthographic views, control visibility, and capture views.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/besty0728/unity-skills/camera
About the project

UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.

Besty0728/Unity-Skills · 1,864 stars · on GitHub · micostar.cc

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Besty0728/Unity-Skills --skill camera
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-camera

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/camera/github.svg)](https://agentmods.dev/skills/besty0728/unity-skills/camera)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/camera"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/camera/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-camera

Your own site · 80×15
<a href="https://agentmods.dev/skills/besty0728/unity-skills/camera"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/camera.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 10 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,936 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00010 $0.02936
Opus 5.5 $0.00004 $0.01174
Sonnet 5.5 $0.00002 $0.00587
Haiku 4.5 $0.00001 $0.00294

Measured 14d ago against content hash d2716da0b4be, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-camera scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 14d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/camera/SKILL.md · 182 lines

How it starts

The opening of the file, as written. The whole thing — 182 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Framing the Scene View
  • Creating or adjusting cameras
  • Tweaking FOV or clipping planes
  • 取景 Scene View、创建或调整相机、修改 FOV 或裁剪面

Camera Skills

Control the Scene View camera and Game Cameras (creation, transform, properties, screenshot, culling, orthographic toggle).

Operating Mode

  • Approval (default): mutating skills (camera_set_transform, camera_create, camera_set_properties, camera_set_culling_mask, camera_screenshot, camera_sceneview_screenshot, camera_set_orthographic, camera_align_view_to_object, camera_look_at) need user grant; grant triggers a single server-side execution that returns the result.
  • Auto / Bypass: those skills execute directly.
  • Query skills (camera_get_info, camera_get_properties, camera_list) are SkillMode.SemiAuto — they run in all three modes without grant.
  • This module contains no Delete / PlayMode / Reload / high-risk skills (no NeverInSemi).

Guardrails

DO NOT (common hallucinations):

  • camera_move / camera_rotate do not exist → use camera_set_transform (Scene View) or gameobject_set_transform (Game Camera)
  • camera_set_fov does not exist → use camera_set_properties with fieldOfView parameter
  • camera_* skills control two different cameras: camera_set_transform/camera_look_at/camera_align_view_to_object control the Scene View camera; camera_create/camera_set_properties/camera_screenshot control Game Cameras
  • camera_delete does not exist → use gameobject_delete on the camera GameObject

Routing:

  • For Cinemachine virtual cameras → use cinemachine module
  • For Game Camera component properties → camera_set_properties / camera_get_properties (this module)
  • For screenshots → three options: scene_screenshot (scene module) = the Game View final composite (all cameras + UI; Play mode = live runtime frame); camera_screenshot (this module) = a single Game Camera off-screen render; camera_sceneview_screenshot (this module) = the editor Scene View (developer viewport, incl. grid/gizmos)

Read the full file on GitHub · 182 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 14d ago Changed · +4 lines d2716da0b4be
  2. 1mo ago First seen · 178 lines · 10 tokens per session scan A 84fe6ed6ce39

Subscribe to this mod's changes

unity-camera is a skill published in the GitHub repository Besty0728/Unity-Skills (1,864 stars, last pushed today), licensed MIT. It adds 10 tokens to every session and 2,936 once invoked, about $0.0000 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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