Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/besty0728/unity-skills/editornpx skills add Besty0728/Unity-Skills --skill editorgit clone --depth 1 https://github.com/Besty0728/Unity-SkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/besty0728/unity-skills/editor)<a href="https://agentmods.dev/skills/besty0728/unity-skills/editor"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/editor.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00010 | $0.03319 |
| Opus 5 | $0.00005 | $0.01659 |
| Sonnet 5 | $0.00002 | $0.00664 |
| Haiku 4.5 | $0.00001 | $0.00332 |
Grade A, and why
unity-editor scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 271 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Reading persistent scene/file changes
- Driving play mode
- Inspecting runtime state
- Executing menu items
- 读取持久化场景/文件变更、操控 Play Mode、检查运行时状态、执行菜单项
Unity Editor Skills
Observe and control the Unity Editor without parsing scene YAML.
Operating Mode
- Approval:本模块 Mixed ——
editor_get_changes/editor_get_selection/editor_get_context/editor_get_state/editor_get_tags/editor_get_layers/editor_playmode_inspect标SkillMode.SemiAuto,可直接执行;其余editor_select/editor_undo/editor_redo/editor_playmode_step默认 FullAuto,Approval 模式下需 grant。 - Auto / Bypass:FullAuto 直接执行。
- 含 NeverInSemi 高危 skill:
editor_play/editor_play_capture/editor_stop/editor_pause(标MayEnterPlayMode = true);editor_execute_menu(标MayTriggerReload = true——Assets/Refresh、Assets/Reimport All之类的菜单项会触发域重载)。这些在 Approval 和 Auto 下都返MODE_FORBIDDEN,仅 Bypass 或 Allowlist 命中可调;grant 流程对它们不适用,不要尝试。
DO NOT (common hallucinations):
editor_rundoes not exist → useeditor_playto enter play modeeditor_compile/editor_recompiledo not exist → usedebug_force_recompileeditor_savedoes not exist → useeditor_execute_menuwith menuPath"File/Save"editor_execute_menurequires exact menu path — typos cause silent failure
Routing:
- For compilation check → use
debugmodule'sdebug_check_compilation - For console errors → use
debugmodule'sdebug_get_errors - For scene save →
scene_save(scene module) oreditor_execute_menumenuPath="File/Save" - When file watching reports changes, or the AI resumes after the user edited Unity → call
editor_get_changesbefore reading.unityYAML - If
editor_get_changes.dropped=true→ its 500-entry retention window was exceeded; rebuild context withscene_context/scene_diff
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 271 lines · 10 tokens per session scan A 1a7617dbf822
unity-editor is a skill published in the GitHub repository Besty0728/Unity-Skills (1,698 stars, last pushed today), licensed MIT. It adds 10 tokens to every session and 3,319 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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