unity-history

unity-history is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 13 tokens per session (634 once invoked), scanned A, original, MIT.

A tool for viewing and navigating Unity Editor's built-in undo and redo history. Unity Editor is the application used to create and edit Unity game projects.

In plain words
What is it for?
Use it to see the current undo group, undo an editor action, redo an undone action, or review what changed.
Why use it?
It helps you inspect previous editor changes and safely step backward or forward through them.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to see the current undo group, undo an editor action, redo an undone action, or review what changed.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/besty0728/unity-skills/history
About the project

UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.

Besty0728/Unity-Skills · 1,714 stars · on GitHub · micostar.cc

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Besty0728/Unity-Skills --skill history
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-history

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/history.svg)](https://agentmods.dev/skills/besty0728/unity-skills/history)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/history"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/history.svg" alt="Measured on agentmods" height="20"></a>
Per session 13 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 634 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00013 $0.00634
Opus 5 $0.00006 $0.00317
Sonnet 5 $0.00003 $0.00127
Haiku 4.5 $0.00001 $0.00063

Measured 8d ago against content hash 40b33eb4ece1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

unity-history scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/history/SKILL.md · 64 lines

How it starts

The opening of the file, as written. The whole thing — 64 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Reviewing or navigating undo history
  • Stepping undo/redo
  • Auditing what changed
  • 查看或浏览撤销历史、逐步撤销/重做、审查改动

History Skills

Manage Unity Editor undo/redo history.

Operating Mode

本模块 history_get_current(纯读)标 SkillMode.SemiAuto,三档下均可直接执行;history_undo / history_redo 会改变场景状态,为默认 SkillMode.FullAuto(Operation=Execute),Approval 模式下需 grant。不含 NeverInSemi 高危 skill

history_undo / history_redo replay Unity's own native Undo/Redo stack, whose contents cannot be classified by write category the way workflow module's task snapshots can, so unlike workflow_undo_task / workflow_session_undo they carry no payload-level SURFACE_EXCLUDED check.

DO NOT (common hallucinations):

  • history_list / history_get do not exist → use history_get_current for current undo group
  • history_clear does not exist → Unity undo history cannot be cleared via API
  • history_save does not exist → undo history is managed by Unity automatically

Routing:

  • For simple undo/redo → history_undo / history_redo (this module) or editor_undo / editor_redo
  • For persistent task-level undo → use workflow module
  • For conversation-level undo → use workflow module's workflow_session_undo

Skills

history_undo

Undo the last operation (or multiple steps).

Parameter Type Required Default Description
steps int No 1 Number of undo steps to perform

Returns: { success, undoneSteps }

history_redo

Redo the last undone operation (or multiple steps).

Parameter Type Required Default Description
steps int No 1 Number of redo steps to perform

Read the full file on GitHub · 64 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 64 lines · 13 tokens per session scan A 40b33eb4ece1

Subscribe to this mod's changes

unity-history is a skill published in the GitHub repository Besty0728/Unity-Skills (1,714 stars, last pushed 2d ago), licensed MIT. It adds 13 tokens to every session and 634 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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