UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Besty0728/Unity-Skills --skill manual-gameobjectgit clone --depth 1 https://github.com/Besty0728/Unity-SkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/besty0728/unity-skills/manual-gameobject)<a href="https://agentmods.dev/skills/besty0728/unity-skills/manual-gameobject"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/manual-gameobject.svg" alt="Measured on agentmods" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00039 | $0.00926 |
| Opus 5 | $0.00019 | $0.00463 |
| Sonnet 5 | $0.00008 | $0.00185 |
| Haiku 4.5 | $0.00004 | $0.00093 |
Grade A, and why
unity-manual-gameobject scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 106 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Triggers
- Creating a single GameObject by hand
- Parenting or reordering objects in the Hierarchy
- Moving, rotating, or scaling objects via the Inspector or Scene view
- Telling a user the exact menu path when they want to do it themselves
Manual GameObject Tasks
Step-by-step instructions for common GameObject operations inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying.
When to guide manually vs automate
Guide manually when the user can finish the task in 3 clicks or fewer: one-off creation, a single drag in the Hierarchy, or a quick transform tweak.
Automate when the task involves bulk creation, precise numeric values across many objects, programmatic hierarchy layout, or searching/renaming many items — use the gameobject REST module instead.
Create a GameObject
Step 1 — Open the creation menu
Use any of these equivalent paths:
- Main menu
GameObject - Right-click in the Hierarchy window
- Press
Ctrl + Shift + Nfor a blank GameObject
Step 2 — Pick a primitive or empty object
GameObject > Create EmptyGameObject > 3D Object > CubeGameObject > 3D Object > SphereGameObject > 3D Object > PlaneGameObject > Light,GameObject > Camera, etc.
The new object appears in the Hierarchy as a root object.
Create a child GameObject
Step 1 — Select the parent in the Hierarchy
Click the parent GameObject.
Step 2 — Create the child
GameObject > Create Empty Child(shortcutAlt + Shift + N)- Or
GameObject > 3D Object > Cube
The child is indented under the parent in the Hierarchy.
Organize the Hierarchy with drag-and-drop
Step 1 — Reparent a GameObject
Drag the object onto another object in the Hierarchy. A blue highlight indicates the new parent.
Step 2 — Reorder siblings
Drag an object up or down between siblings. A horizontal blue line shows the drop position.
Step 3 — Make an object a root
Drag it into an empty area of the Hierarchy above or below other root objects.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 106 lines · 39 tokens per session scan A b11f8b262cab
unity-manual-gameobject is a skill published in the GitHub repository Besty0728/Unity-Skills (1,723 stars, last pushed today), licensed MIT. It adds 39 tokens to every session and 926 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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