unity-manual-gameobject

unity-manual-gameobject is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 39 tokens per session (926 once invoked), scanned A, original, MIT.

Instructions for manually creating and arranging GameObjects in the Unity Editor, the visual workspace used to build Unity games. A GameObject is an object in a Unity scene, such as a camera, light, character, or empty parent.

In plain words
What is it for?
Use it to create one object, parent or reorder objects in the Hierarchy, change position, rotation, or scale, and give users menu paths for doing these actions themselves.
Why use it?
It tells users exactly where to click for small editor tasks without requiring automation. It also explains when a larger or more precise batch operation should use a different approach.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create one object, parent or reorder objects in the Hierarchy, change position, rotation, or scale, and give users menu paths for doing these actions themselves.

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Install with agentmods
npx agentmods add skills/besty0728/unity-skills/manual-gameobject
About the project

UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.

Besty0728/Unity-Skills · 1,723 stars · on GitHub · micostar.cc

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Besty0728/Unity-Skills --skill manual-gameobject
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-manual-gameobject

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/manual-gameobject.svg)](https://agentmods.dev/skills/besty0728/unity-skills/manual-gameobject)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/manual-gameobject"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/manual-gameobject.svg" alt="Measured on agentmods" height="20"></a>
Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 926 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00039 $0.00926
Opus 5 $0.00019 $0.00463
Sonnet 5 $0.00008 $0.00185
Haiku 4.5 $0.00004 $0.00093

Measured 8d ago against content hash b11f8b262cab, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

unity-manual-gameobject scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/manual-gameobject/SKILL.md · 106 lines

How it starts

The opening of the file, as written. The whole thing — 106 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Triggers

  • Creating a single GameObject by hand
  • Parenting or reordering objects in the Hierarchy
  • Moving, rotating, or scaling objects via the Inspector or Scene view
  • Telling a user the exact menu path when they want to do it themselves

Manual GameObject Tasks

Step-by-step instructions for common GameObject operations inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying.

When to guide manually vs automate

Guide manually when the user can finish the task in 3 clicks or fewer: one-off creation, a single drag in the Hierarchy, or a quick transform tweak.

Automate when the task involves bulk creation, precise numeric values across many objects, programmatic hierarchy layout, or searching/renaming many items — use the gameobject REST module instead.

Create a GameObject

Step 1 — Open the creation menu

Use any of these equivalent paths:

  • Main menu GameObject
  • Right-click in the Hierarchy window
  • Press Ctrl + Shift + N for a blank GameObject
Step 2 — Pick a primitive or empty object
  • GameObject > Create Empty
  • GameObject > 3D Object > Cube
  • GameObject > 3D Object > Sphere
  • GameObject > 3D Object > Plane
  • GameObject > Light, GameObject > Camera, etc.

The new object appears in the Hierarchy as a root object.

Create a child GameObject

Step 1 — Select the parent in the Hierarchy

Click the parent GameObject.

Step 2 — Create the child
  • GameObject > Create Empty Child (shortcut Alt + Shift + N)
  • Or GameObject > 3D Object > Cube

The child is indented under the parent in the Hierarchy.

Organize the Hierarchy with drag-and-drop

Step 1 — Reparent a GameObject

Drag the object onto another object in the Hierarchy. A blue highlight indicates the new parent.

Step 2 — Reorder siblings

Drag an object up or down between siblings. A horizontal blue line shows the drop position.

Step 3 — Make an object a root

Drag it into an empty area of the Hierarchy above or below other root objects.

Read the full file on GitHub · 106 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 106 lines · 39 tokens per session scan A b11f8b262cab

Subscribe to this mod's changes

unity-manual-gameobject is a skill published in the GitHub repository Besty0728/Unity-Skills (1,723 stars, last pushed today), licensed MIT. It adds 39 tokens to every session and 926 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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