unity-manual-material

unity-manual-material is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 33 tokens per session (622 once invoked), scanned A, original, MIT.

Step-by-step instructions for creating, editing, and assigning Materials in the Unity Editor, where Materials control how objects appear.

In plain words
What is it for?
Use it to create a Material, change its color or shader, or assign it to a mesh or renderer; larger batch changes should use the separate REST module.
Why use it?
It gives a manual workflow for small, one-off material changes without needing automation.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create a Material, change its color or shader, or assign it to a mesh or renderer; larger batch changes should use the separate REST module.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/besty0728/unity-skills/manual-material
About the project

UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.

Besty0728/Unity-Skills · 1,714 stars · on GitHub · micostar.cc

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Besty0728/Unity-Skills --skill manual-material
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-manual-material

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/manual-material.svg)](https://agentmods.dev/skills/besty0728/unity-skills/manual-material)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/manual-material"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/manual-material.svg" alt="Measured on agentmods" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 622 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.00622
Opus 5 $0.00016 $0.00311
Sonnet 5 $0.00007 $0.00124
Haiku 4.5 $0.00003 $0.00062

Measured 8d ago against content hash ee1de2f6f8b6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

unity-manual-material scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/manual-material/SKILL.md · 76 lines

How it starts

The opening of the file, as written. The whole thing — 76 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Triggers

  • Creating a new Material asset
  • Changing a material color or shader
  • Dragging a material onto a MeshRenderer or Mesh

Manual Material Tasks

Step-by-step instructions for Material operations inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying.

When to guide manually vs automate

Guide manually when the user can finish the task in 3 clicks or fewer: creating one Material, picking a color, or assigning a Material to one object.

Automate when the task involves bulk material creation, batch property edits, shader keyword toggles across many materials, or render-queue changes — use the material REST module instead.

Create a Material asset

Step 1 — Open the create menu in the Project window

Right-click in the Project window, then choose Create > Material.

Alternative path:

  • Main menu Assets > Create > Material
Step 2 — Name the Material

Type the new name and press Enter.

Change the Material color

Step 1 — Select the Material

Click the Material asset in the Project window.

Step 2 — Edit the Base Color / Albedo

In the Inspector:

  • For URP/HDRP Lit shaders, click the Base Map color swatch (or Base Color field).
  • For Built-in Standard, click the Albedo color swatch.
  • Pick a color in the color picker and close it.

Change the shader

Step 1 — Select the Material

Select the Material asset in the Project window.

Step 2 — Change Shader

At the top of the Inspector, click the Shader dropdown and choose a shader (e.g., Universal Render Pipeline > Lit, Standard, Unlit/Color).

The available shader list depends on the active render pipeline and installed packages.

Assign a Material to an object

Step 1 — Drag the Material

Click and drag the Material asset from the Project window.

Step 2 — Drop it onto the object

Drop the Material onto:

  • The object in the Scene view.
  • The object's entry in the Hierarchy.
  • The Material slot in the Mesh Renderer component in the Inspector.

Read the full file on GitHub · 76 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 76 lines · 33 tokens per session scan A ee1de2f6f8b6

Subscribe to this mod's changes

unity-manual-material is a skill published in the GitHub repository Besty0728/Unity-Skills (1,714 stars, last pushed yesterday), licensed MIT. It adds 33 tokens to every session and 622 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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