unity-manual-scene

unity-manual-scene is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 32 tokens per session (708 once invoked), scanned A, original, MIT.

Instructions for manually working with scenes in the Unity Editor, the application used to build and arrange Unity game or 3D content. It focuses on simple view navigation and scene management.

In plain words
What is it for?
Use it to orbit, pan, and zoom the Scene view, focus on an object, save a scene, switch the active scene, or load one additional scene.
Why use it?
It provides direct steps for common editor tasks without requiring scripts or automation.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to orbit, pan, and zoom the Scene view, focus on an object, save a scene, switch the active scene, or load one additional scene.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/besty0728/unity-skills/manual-scene
About the project

UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.

Besty0728/Unity-Skills · 1,723 stars · on GitHub · micostar.cc

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Besty0728/Unity-Skills --skill manual-scene
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-manual-scene

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/manual-scene/github.svg)](https://agentmods.dev/skills/besty0728/unity-skills/manual-scene)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/manual-scene"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/manual-scene/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-manual-scene

Your own site · 80×15
<a href="https://agentmods.dev/skills/besty0728/unity-skills/manual-scene"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/manual-scene.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 32 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 708 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00032 $0.00708
Opus 5 $0.00016 $0.00354
Sonnet 5 $0.00006 $0.00142
Haiku 4.5 $0.00003 $0.00071

Measured 9d ago against content hash 216ea47e52e8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

unity-manual-scene scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/manual-scene/SKILL.md · 84 lines

How it starts

The opening of the file, as written. The whole thing — 84 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Triggers

  • Navigating the Scene view with the mouse and keyboard
  • Saving the current scene
  • Switching between loaded scenes or additive scene workflows
  • Telling a user how to frame the camera on an object

Manual Scene Tasks

Step-by-step instructions for Scene view navigation and scene management inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying.

When to guide manually vs automate

Guide manually when the user can finish the task in 3 clicks or fewer: orbiting the view, saving, setting a scene active, or loading one additive scene.

Automate when the task involves querying scene contents, batch loading/unloading, dependency analysis, screenshot capture, or switching scenes programmatically across many scenes — use the scene REST module instead.

Step 1 — Orbit

Hold Alt and drag with the left mouse button to orbit around the current pivot.

Step 2 — Pan

Hold Alt and drag with the middle mouse button (or scroll wheel pressed) to pan.

Step 3 — Zoom

Scroll the mouse wheel to zoom in and out.

Step 4 — Focus on an object

Select a GameObject and press F to frame the Scene view on it.

Toggle 2D / orthographic view

Step 1 — Click the 2D toggle

In the Scene view toolbar, click the 2D button to switch between perspective and orthographic views (relevant for 2D projects or flat alignment).

Step 2 — Change projection with a hotkey

Press the scene-view toolbar shortcut Right-click > Perspective/Orthographic or use the dropdown on the view axis gizmo, depending on Unity version.

Save the current scene

Step 1 — Save

Press Ctrl + S.

Alternative path:

  • Main menu File > Save
Step 2 — Save as a new file

Choose File > Save As... and pick a location under Assets/.

Open a different scene

Step 1 — Open the scene asset

Double-click a .unity scene file in the Project window.

Read the full file on GitHub · 84 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 84 lines · 32 tokens per session scan A 216ea47e52e8

Subscribe to this mod's changes

unity-manual-scene is a skill published in the GitHub repository Besty0728/Unity-Skills (1,723 stars, last pushed today), licensed MIT. It adds 32 tokens to every session and 708 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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