UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Besty0728/Unity-Skills --skill pico-designgit clone --depth 1 https://github.com/Besty0728/Unity-SkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/besty0728/unity-skills/pico-design)<a href="https://agentmods.dev/skills/besty0728/unity-skills/pico-design"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/pico-design/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/besty0728/unity-skills/pico-design"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/pico-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00044 | $0.02347 |
| Opus 5 | $0.00022 | $0.01174 |
| Sonnet 5 | $0.00009 | $0.00469 |
| Haiku 4.5 | $0.00004 | $0.00235 |
Grade A, and why
unity-pico-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 78 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Writing or reviewing PICO Unity Integration SDK (
PXR_*/Pico.Platform) code - Setting up a PICO XR project or choosing the Unity OpenXR plugin route
- Video seethrough / spatial anchors / spatial mesh / SecureMR / platform services
- Migrating from SDK 2.x or an older 3.x version
- 编写或审查 PICO Unity SDK 代码、配置 PICO 项目或 OpenXR 路线、透视/锚点/网格/SecureMR/平台服务、2.x→3.x 版本迁移
PICO Unity SDK - Design Rules(v3.4.0)
Advisory 模块。全部规则提炼自 PICO 官方文档 v3.4.0(2026-08-13 全量抓取:指南 203 页 + API 参考 32 页 + 更新说明 14 个版本 + 8 个版本的 API 快照 diff)。SDK 闭源,锚定方式为官方文档 URL——每条规则可点击复核。正文中文,API 名保持英文。
Mode: Documentation only——无 REST skills 可门禁;Approval / Auto / Bypass 任何模式下均可自由加载。
为什么需要本模块
AI 训练语料中的 PICO 知识大量停留在 SDK 2.x / 早期 3.x:旧振动接口、AnchorEntity 事件三段式、PXR_SDK > 菜单、PXR_EyeTracking 类……这些在 3.4.0 已废弃或更名。3.2.0 一个版本就废弃了 PXR_Input 30 个成员、PXR_MotionTracking 27 个成员。凭记忆写 PICO 代码 = 高概率幻觉。生成任何 PICO 代码前先加载本模块对应子文档。
Critical Rule Summary(跨域最高优先级,子文档细读前也要记住)
| # | 规则 | 详见 |
|---|---|---|
| 1 | PICO XR 插件与 Unity OpenXR 插件二选一:同时勾选只有 PICO XR 生效;OpenXR 路线勾选其他厂商插件会导致应用无法运行 | SETUP.md |
| 2 | PXR_Manager 必须挂每一个场景(含加载场景);SDK 3.1.0 起仅支持 64 位(IL2CPP + 仅 ARM64),且 Unity 菜单是 PICO 不是 PXR_SDK |
SETUP.md |
| 3 | PXR_MotionTracking 系方法返回 int 状态码(0 成功)不是 bool;SetFoveationLevel 是两参且 None = -1 |
API_REFERENCE.md |
| 4 | 旧触觉接口全组(SetControllerVibration / StartVibrateBy* / CreateHapticStream 等)3.2.0 已废弃 → 现行 SendHapticImpulse |
VERSIONS.md |
| 5 | MR 全家(锚点/场景标定/平面检测)操作前必须 StartSenseDataProvider;anchor handle 重启失效,跨会话只能存 UUID;删锚点先 UnPersist 再 Destroy |
MR.md |
| 6 | 视频透视四前置:禁后处理、Vulkan 下禁 HDR、Clear Flags=Solid Color、背景 RGBA 全 0;EnableVideoSeeThrough 生效有延迟且 resume 后要重调 |
MR.md |
| 7 | 手柄与裸手不能同时追踪(Controller And Hands 是自动切换);全身动捕与体感追踪器独立追踪互斥 | INTERACTION.md |
| 8 | 平台服务:CoreService.AsyncInitialize 判两层(IsError + Success/AlreadyInitialized);房间/匹配/排行榜/成就还需 GameInitialize |
PLATFORM.md |
| 9 | 面部追踪在 v3.4.0 是官方矛盾区:指南在教的 API 同版本已标 Deprecated,语料无替代类——可沿用但标注状态,勿编造新 API | PITFALLS.md |
| 10 | 渲染互斥矩阵:AppSW×BufferDiscards=撕裂、AppSW×内容保护=拖影、LateLatching×合成层=抖动、超分×锐化同 Buffer 只生效超分 | RENDERING.md |
What ships with it
9 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 78 lines · 44 tokens per session scan A 37514a96d474
unity-pico-design is a skill published in the GitHub repository Besty0728/Unity-Skills (1,723 stars, last pushed today), licensed MIT. It adds 44 tokens to every session and 2,347 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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