unity-probuilder

A Unity ProBuilder tool for creating editable 3D meshes, mainly as rough level geometry before detailed modeling.

In plain words
What is it for?
Blocking out levels, prototyping shapes, creating multiple shapes in batches, and refining ProBuilder meshes in the Unity editor.
Why use it?
It helps developers quickly shape and revise game environments while keeping the geometry editable inside Unity.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/besty0728/unity-skills/probuilder
Any agent
npx skills add Besty0728/Unity-Skills --skill probuilder
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Per session 13 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,816 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00013 $0.01816
Opus 5 $0.00006 $0.00908
Sonnet 5 $0.00003 $0.00363
Haiku 4.5 $0.00001 $0.00182

Measured 3d ago against content hash 2e738d3a5634, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-probuilder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/probuilder/SKILL.md · 139 lines

How it starts

The opening of the file, as written. The whole thing — 139 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Blocking out levels
  • Building or editing ProBuilder geometry
  • Prototyping shapes in-editor
  • 搭建关卡灰盒、创建或编辑 ProBuilder 几何体、在编辑器内快速搭形

Unity ProBuilder Skills

Use this module for editable ProBuilder meshes, not regular primitive GameObjects. It is best for blockout, level geometry, and procedural mesh refinement.

Requires: com.unity.probuilder package. Batch-first: For scene blockout or level generation, prefer probuilder_create_batch when creating 2+ shapes.

Guardrails

Operating Mode (v1.9 three-tier):

  • Approval (default): query skills (e.g. probuilder_get_info, probuilder_get_vertices) run directly. Create/modify skills are FullAuto — call once, get MODE_RESTRICTED, run the grant protocol; a successful /permission/grant executes the skill server-side and returns the result in the same response.
  • Auto / Bypass: SemiAuto and FullAuto run directly.
  • Auto-forbidden in this module: probuilder_combine_meshes (SkillOperation.Modify | Delete, the Delete bit triggers NeverInSemi). It is callable only under Bypass mode or after the user adds it to the Allowlist; the grant flow returns MODE_FORBIDDEN. Note probuilder_delete_faces is Operation = SkillOperation.Modify only and remains grantable under Approval/Auto.
  • When com.unity.probuilder is missing, every skill returns a package-missing diagnostic instead of executing.

DO NOT (common hallucinations):

  • probuilder_create_mesh does not exist -> use probuilder_create_shape
  • probuilder_edit_face does not exist -> use the specific face skills such as probuilder_extrude_faces, probuilder_delete_faces, probuilder_merge_faces
  • probuilder_set_material and probuilder_set_face_material are different -> whole object vs selected faces
  • Regular meshes do not become ProBuilder meshes automatically
  • Mesh rebuild calls (ToMesh() + Refresh()) are already handled by the skills. Do not invent a manual rebuild step

Read the full file on GitHub · 139 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 139 lines · 13 tokens per session scan A 2e738d3a5634

Subscribe to this mod's changes

unity-probuilder is a skill published in the GitHub repository Besty0728/Unity-Skills (1,695 stars, last pushed yesterday), licensed MIT. It adds 13 tokens to every session and 1,816 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

magicblock

Complete guide for MagicBlock Ephemeral Rollups - high-performance Solana execution with sub-10ms latency, gasless transactions, and Solana Plugins. Use when building real-time games, high-frequency trading, or any application requiring ultra-low latency on Solana.

sendaifun/skills · 56 tokens

2dimg2motion

Use when a user provides one baseline image and requests game animation frames, sprite sequences, attack/walk/idle/hit/death/casting motion, transparent PNG frames, a spritesheet, keyframe prompts, or consistent whole-character pose animation.

WU-HAOTIAN34/2dimg2motion · 55 tokens

dotcraft-unity

Use when dotcraft-unity MCP or unityexecutecsharp is available, or when the user asks to inspect, automate, capture, or debug Unity Editor state, scenes, assets, Console logs, or GameView output. Provides background-first Unity Editor automation rules.

DotHarness/dotcraft-unity · 58 tokens

zu-article-image-skill

为已完成的 Markdown 文章设计语义配图位置,按内置 preset/type/style/palette 样式体系生成可编辑自然语言生图 Prompt,并作为隐藏标签插入文章;用户确认后扫描标签,调用当前运行时原生 imagegen 生成图片并插回文章。用于用户要求为文章配图、规划正文插图、调整文章插图风格或根据文章内 Prompt 标签生成图片时。.

wwenj/zu-article-image-skill · 100 tokens

msh-exam-analysis

名师汇出国自动化工具集。两个功能:(1) 模考错题分析——用户提供 mingshihuichuguo.com/homework/student/ 网址,按"手写版"人味风格产出阅读/听力错题分析 txt;(2) 单词听写自动化——用户要求完成 list 听写/单词测试时,用 playwright-cli + runv5.js 自动答题。根据用户意图自动判断用哪个。When the user mentions 错题分析 / 模考 / 听写 / 单词 / list / mingshihuichuguo URL, use this skill.

JiHuiYiYou/msh-skill · 144 tokens

newbie-guide

中文新手引导。当用户有模糊目标、不会拆任务、不知道如何开始时使用。由 workflow-system 或其他子技能调用。.

1139030773-cmd/agent-workflow-system · 36 tokens