unity-project-scout

unity-project-scout is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 16 tokens per session (398 once invoked), scanned A, original, MIT.

A guide for inspecting an existing Unity game project before recommending structural changes. Unity is a game-development tool and engine.

In plain words
What is it for?
Use it to examine project settings, installed packages, scripts, folders, configuration patterns, and tests in an unfamiliar Unity project.
Why use it?
It prevents proposed changes from conflicting with the project's Unity version, packages, folder structure, coding patterns, or existing tests.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to examine project settings, installed packages, scripts, folders, configuration patterns, and tests in an unfamiliar Unity project.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/besty0728/unity-skills/project-scout
About the project

UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.

Besty0728/Unity-Skills · 1,714 stars · on GitHub · micostar.cc

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Besty0728/Unity-Skills --skill project-scout
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-project-scout

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/project-scout.svg)](https://agentmods.dev/skills/besty0728/unity-skills/project-scout)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/project-scout"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/project-scout.svg" alt="Measured on agentmods" height="20"></a>
Per session 16 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 398 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00016 $0.00398
Opus 5 $0.00008 $0.00199
Sonnet 5 $0.00003 $0.00080
Haiku 4.5 $0.00002 $0.00040

Measured 8d ago against content hash e5a22fbab556, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

unity-project-scout scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/project-scout/SKILL.md · 55 lines

What it actually says

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • First approaching an unfamiliar project
  • Before proposing structural changes
  • Auditing existing setup
  • 初次接触陌生项目、在提结构性改动前、盘点现有配置

Unity Project Scout

Use this before recommending architecture changes in an existing project.

Inspect First

Collect only the information needed to avoid clashing with the current project:

  • Unity version and render pipeline
  • Installed packages and notable dependencies
  • asmdef layout, if any
  • Folder structure under Assets/
  • Whether the project already uses:
    • ScriptableObject config
    • service/singleton patterns
    • event-driven flows
    • custom inspectors/property drawers
    • tests
  • Existing naming and code organization style

Suggested Tools / Inputs

  • Unity project info and project settings
  • Script/file search for patterns
  • Local inspection of Packages/manifest.json, Assets/, and *.asmdef

Output Format

  • Technical baseline
  • Existing architectural signals
  • Existing conventions worth preserving
  • Existing risks or inconsistencies
  • Constraints for future suggestions
  • Unknowns that still need confirmation

Guardrails

Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

  • Do not propose a clean-slate architecture if the project already has a consistent pattern.
  • Do not recommend new dependencies until the current stack is clear.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 55 lines · 16 tokens per session scan A e5a22fbab556

Subscribe to this mod's changes

unity-project-scout is a skill published in the GitHub repository Besty0728/Unity-Skills (1,714 stars, last pushed yesterday), licensed MIT. It adds 16 tokens to every session and 398 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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