UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Besty0728/Unity-Skills --skill scenegit clone --depth 1 https://github.com/Besty0728/Unity-SkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/besty0728/unity-skills/scene)<a href="https://agentmods.dev/skills/besty0728/unity-skills/scene"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/scene/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/besty0728/unity-skills/scene"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/scene.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00007 | $0.02706 |
| Opus 5 | $0.00003 | $0.01353 |
| Sonnet 5 | $0.00001 | $0.00541 |
| Haiku 4.5 | $0.00001 | $0.00271 |
Grade A, and why
unity-scene scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 206 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Opening or saving scenes
- Loading additively
- Switching active scene
- Querying scene contents
- 打开或保存场景、叠加加载、切换活动场景、查询场景内容
Unity Scene Skills
Control Unity scenes - the containers that hold all your GameObjects.
Operating Mode
- Approval:本模块 Mixed ——
scene_get_info/scene_get_hierarchy/scene_get_loaded/scene_find_objects标SkillMode.SemiAuto,可直接执行;scene_screenshot/scene_unload/scene_set_active未设 Mode 字段(默认 FullAuto),Approval 模式下需 grant。 - Auto / Bypass:FullAuto 直接执行。
- 含 NeverInSemi 高危 skill:
scene_create/scene_load/scene_save(标RiskLevel="high",因为切换/覆盖整个场景文件影响范围极大)。这些在 Approval/Auto 下返MODE_FORBIDDEN,仅 Bypass 或 Allowlist 命中可调。
DO NOT (common hallucinations):
scene_delete/scene_renamedo not exist → delete scene files viaasset_delete, rename viaasset_movescene_listdoes not exist → usescene_get_loaded(loaded scenes) orasset_findwitht:Scene(all scene assets)scene_find_objectsis a simple name/tag/component filter; for regex/layer/path search usegameobject_find(SkillMode.SemiAuto, 只读,任何模式可直接调用)
Routing:
- For detailed hierarchy tree → use
perceptionmodule'shierarchy_describe - For scene statistics → use
perceptionmodule'sscene_summarize - For screenshot →
scene_screenshot(this module) captures the Game View final composited image (all cameras + UI; in Play mode this is the live runtime frame);camera_screenshot(camera module, SkillMode.FullAuto) renders a single Game Camera off-screen
Skills Overview
| Skill | Description |
|---|---|
scene_create |
Create a new scene |
scene_load |
Load a scene |
scene_save |
Save current scene |
scene_get_info |
Get scene information |
scene_get_hierarchy |
Get hierarchy tree |
scene_screenshot |
Capture screenshot |
scene_get_loaded |
Get all loaded scenes |
scene_unload |
Unload an additive scene |
scene_set_active |
Set active scene |
scene_find_objects |
Search objects by name/tag/component |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday Changed · +2 lines 47f8b9aca549
- 6d ago First seen · 204 lines · 7 tokens per session scan A aa3de8e95cd4
unity-scene is a skill published in the GitHub repository Besty0728/Unity-Skills (1,727 stars, last pushed today), licensed MIT. It adds 7 tokens to every session and 2,706 once invoked, about $0.0000 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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