unity-scene

unity-scene is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 7 tokens per session (2,706 once invoked), scanned A, original, MIT.

A Unity scene-control skill for opening, saving, loading, switching, and inspecting scenes. Unity scenes are saved containers for a game's GameObjects, such as levels, menus, or test environments.

In plain words
What is it for?
Use it to inspect scene hierarchies and loaded objects, load scenes additively, switch the active scene, take scene screenshots, and perform permitted scene file operations.
Why use it?
Scene work involves both file operations and checking what is currently loaded or active. This skill groups those tasks and records restrictions around operations that can affect whole scene files.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code.

Good fit Use it to inspect scene hierarchies and loaded objects, load scenes additively, switch the active scene, take scene screenshots, and perform permitted scene file operations.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/besty0728/unity-skills/scene
About the project

UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.

Besty0728/Unity-Skills · 1,727 stars · on GitHub · micostar.cc

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Besty0728/Unity-Skills --skill scene
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-scene

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/scene/github.svg)](https://agentmods.dev/skills/besty0728/unity-skills/scene)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/scene"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/scene/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-scene

Your own site · 80×15
<a href="https://agentmods.dev/skills/besty0728/unity-skills/scene"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/scene.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 7 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,706 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00007 $0.02706
Opus 5 $0.00003 $0.01353
Sonnet 5 $0.00001 $0.00541
Haiku 4.5 $0.00001 $0.00271

Measured yesterday against content hash 47f8b9aca549, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

unity-scene scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/scene/SKILL.md · 206 lines

How it starts

The opening of the file, as written. The whole thing — 206 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Opening or saving scenes
  • Loading additively
  • Switching active scene
  • Querying scene contents
  • 打开或保存场景、叠加加载、切换活动场景、查询场景内容

Unity Scene Skills

Control Unity scenes - the containers that hold all your GameObjects.

Operating Mode

  • Approval:本模块 Mixed —— scene_get_info / scene_get_hierarchy / scene_get_loaded / scene_find_objectsSkillMode.SemiAuto,可直接执行;scene_screenshot / scene_unload / scene_set_active 未设 Mode 字段(默认 FullAuto),Approval 模式下需 grant。
  • Auto / Bypass:FullAuto 直接执行。
  • 含 NeverInSemi 高危 skillscene_create / scene_load / scene_save(标 RiskLevel="high",因为切换/覆盖整个场景文件影响范围极大)。这些在 Approval/Auto 下返 MODE_FORBIDDEN,仅 Bypass 或 Allowlist 命中可调。

DO NOT (common hallucinations):

  • scene_delete / scene_rename do not exist → delete scene files via asset_delete, rename via asset_move
  • scene_list does not exist → use scene_get_loaded (loaded scenes) or asset_find with t:Scene (all scene assets)
  • scene_find_objects is a simple name/tag/component filter; for regex/layer/path search use gameobject_find (SkillMode.SemiAuto, 只读,任何模式可直接调用)

Routing:

  • For detailed hierarchy tree → use perception module's hierarchy_describe
  • For scene statistics → use perception module's scene_summarize
  • For screenshot → scene_screenshot (this module) captures the Game View final composited image (all cameras + UI; in Play mode this is the live runtime frame); camera_screenshot (camera module, SkillMode.FullAuto) renders a single Game Camera off-screen

Skills Overview

Skill Description
scene_create Create a new scene
scene_load Load a scene
scene_save Save current scene
scene_get_info Get scene information
scene_get_hierarchy Get hierarchy tree
scene_screenshot Capture screenshot
scene_get_loaded Get all loaded scenes
scene_unload Unload an additive scene
scene_set_active Set active scene
scene_find_objects Search objects by name/tag/component

Read the full file on GitHub · 206 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed · +2 lines 47f8b9aca549
  2. 6d ago First seen · 204 lines · 7 tokens per session scan A aa3de8e95cd4

Subscribe to this mod's changes

unity-scene is a skill published in the GitHub repository Besty0728/Unity-Skills (1,727 stars, last pushed today), licensed MIT. It adds 7 tokens to every session and 2,706 once invoked, about $0.0000 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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