unity-script

unity-script is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 11 tokens per session (3,285 once invoked), scanned A, original, MIT.

A set of tools for creating, reading, searching, and checking Unity C# scripts.

In plain words
What is it for?
Use it to write or edit C# code, search across scripts, reorganize files, and check for compilation problems.
Why use it?
It brings common script editing and inspection tasks into one workflow, including finding compile errors.

Skill for Claude CodeCodex

About the project

UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.

Besty0728/Unity-Skills · 1,707 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/besty0728/unity-skills/script
Any agent
npx skills add Besty0728/Unity-Skills --skill script
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-script

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/script.svg)](https://agentmods.dev/skills/besty0728/unity-skills/script)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/script"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/script.svg" alt="Measured on agentmods" height="20"></a>
Per session 11 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,285 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00011 $0.03285
Opus 5 $0.00005 $0.01643
Sonnet 5 $0.00002 $0.00657
Haiku 4.5 $0.00001 $0.00329

Measured yesterday against content hash e59755fc6acb, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-script scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/script/SKILL.md · 277 lines

How it starts

The opening of the file, as written. The whole thing — 277 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Authoring or editing C# code
  • Searching across scripts
  • Refactoring file layout
  • Checking compile errors
  • 编写或编辑 C# 代码、跨脚本搜索、重构文件布局、检查编译错误

Unity Script Skills

BATCH-FIRST: Use script_create_batch when creating 2+ scripts. DESIGN-FIRST: Before creating gameplay scripts, actively consider coupling, performance, and maintainability. In an existing project, load ../project-scout/SKILL.md first. If the user is asking for architecture or refactoring advice, load ../architecture/SKILL.md and then ../patterns/SKILL.md, ../async/SKILL.md, ../inspector/SKILL.md, ../performance/SKILL.md, ../script-roles/SKILL.md, ../scene-contracts/SKILL.md, ../testability/SKILL.md, or ../scriptdesign/SKILL.md as needed.

Operating Mode

  • Approval: 只读类 skill(script_read / script_list / script_find_in_file / script_get_info / script_get_compile_feedback,标 SkillMode.SemiAuto)直接执行;本模块没有可 grant 的写型 skill —— 每一个写型 skill 都命中下一条的自动拦截,grant 只会再返一次 MODE_FORBIDDEN
  • Auto / Bypass: SemiAuto 与(Bypass 下的)写型 skill 直接执行。
  • 本模块全部 7 个写型 skill 都是 Delete / Reload 类高危script_create / script_create_batch / script_replace / script_append / script_rename / script_move / script_delete 均标 MayTriggerReload = true + RiskLevel = "high"(落盘 .cs 必然触发 Domain Reload),script_delete 另标 SkillOperation.Delete —— 这些 skill 被 IsForbiddenInSemi 静态拦截,在 Approval Auto 下都返 MODE_FORBIDDEN仅 Bypass 或 Allowlist 命中可执行,不要尝试 grant 流程。

DO NOT (common hallucinations):

  • script_edit / script_update do not exist → use script_replace for find-and-replace
  • script_write does not exist → use script_create (new file) or script_replace (modify existing)
  • scriptName parameter must NOT include .cs extension
  • Templates only accept: MonoBehaviour, ScriptableObject, Editor, EditorWindow

Read the full file on GitHub · 277 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 277 lines · 11 tokens per session scan A e59755fc6acb

Subscribe to this mod's changes

unity-script is a skill published in the GitHub repository Besty0728/Unity-Skills (1,707 stars, last pushed today), licensed MIT. It adds 11 tokens to every session and 3,285 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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