unity-scriptableobject

unity-scriptableobject is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 10 tokens per session (2,566 once invoked), scanned A, original, MIT.

A set of tools for managing Unity ScriptableObject assets, which store reusable data separately from scene objects.

In plain words
What is it for?
Use it to create and edit ScriptableObjects, inspect their properties, find instances, and export or import their data.
Why use it?
It reduces manual work when creating, finding, editing, duplicating, or moving these data assets.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create and edit ScriptableObjects, inspect their properties, find instances, and export or import their data.

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Install with agentmods
npx agentmods add skills/besty0728/unity-skills/scriptableobject
About the project

UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.

Besty0728/Unity-Skills · 1,727 stars · on GitHub · micostar.cc

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Besty0728/Unity-Skills --skill scriptableobject
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-scriptableobject

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/scriptableobject/github.svg)](https://agentmods.dev/skills/besty0728/unity-skills/scriptableobject)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/scriptableobject"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/scriptableobject/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-scriptableobject

Your own site · 80×15
<a href="https://agentmods.dev/skills/besty0728/unity-skills/scriptableobject"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/scriptableobject.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 10 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,566 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00010 $0.02566
Opus 5 $0.00005 $0.01283
Sonnet 5 $0.00002 $0.00513
Haiku 4.5 $0.00001 $0.00257

Measured 6d ago against content hash 6e8eb4ef567d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

unity-scriptableobject scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/scriptableobject/SKILL.md · 173 lines

How it starts

The opening of the file, as written. The whole thing — 173 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Creating or editing SO data assets
  • Finding SO instances
  • Scripting SO management
  • 创建或编辑 ScriptableObject 数据资产、查找 SO 实例、脚本化管理 SO

ScriptableObject Skills

Create and manage ScriptableObject assets.

Operating Mode

  • Approval:本模块 Mixed —— scriptableobject_get / scriptableobject_get_serialized_properties / scriptableobject_list_types / scriptableobject_find / scriptableobject_export_jsonSkillMode.SemiAuto,可直接执行(注意 scriptableobject_export_jsonsavePath 会落盘,因此标 MutatesAssets = true 而非 ReadOnly);写类 skill (scriptableobject_create / scriptableobject_set / scriptableobject_set_batch / scriptableobject_set_serialized_property / scriptableobject_set_serialized_property_batch / scriptableobject_duplicate / scriptableobject_import_json) 标 SkillMode.FullAuto,需 grant 单次执行返结果。
  • Auto / Bypass:FullAuto 直接执行。
  • 含 NeverInSemi 高危 skillscriptableobject_delete(Operation.Delete)。该 skill 在 Approval/Auto 下返 MODE_FORBIDDEN,仅 Bypass 或 Allowlist 命中可调。

DO NOT (common hallucinations):

  • scriptableobject_create_type does not exist → create SO scripts via script_create with template "ScriptableObject"
  • scriptableobject_get_properties / scriptableobject_read do not exist → use scriptableobject_get (reflection view) or scriptableobject_get_serialized_properties (Inspector/serialized view)
  • scriptableobject_set_property / scriptableobject_set_field do not exist → use scriptableobject_set (top-level public field) or scriptableobject_set_serialized_property (nested/array/reference/private)
  • scriptableobject_save does not exist → changes are auto-saved to the asset

Read the full file on GitHub · 173 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 173 lines · 10 tokens per session scan A 6e8eb4ef567d

Subscribe to this mod's changes

unity-scriptableobject is a skill published in the GitHub repository Besty0728/Unity-Skills (1,727 stars, last pushed today), licensed MIT. It adds 10 tokens to every session and 2,566 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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