skill-creator

skill-creator is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 41 tokens per session (2,037 once invoked), scanned A, original, MIT.

A guide for adding custom actions to a Unity project, a project made with the Unity game engine. It explains how to write a C# method, mark it with the required label, and make it discoverable by coding agents.

In plain words
What is it for?
Use it when extending a Unity project with your own agent-callable skills. It helps with the required file location, C# structure, metadata and discovery rules.
Why use it?
It removes guesswork about where the code belongs and how the project and agent system find and use a custom action. It also warns agents to read an action's parameter schema before calling it.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: reads .claude/ paths.

Good fit Use it when extending a Unity project with your own agent-callable skills. It helps with the required file location, C# structure, metadata and discovery rules.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/besty0728/unity-skills/skill-creator
About the project

UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.

Besty0728/Unity-Skills · 1,862 stars · on GitHub · micostar.cc

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Besty0728/Unity-Skills --skill skill-creator
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for skill-creator

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/skill-creator/github.svg)](https://agentmods.dev/skills/besty0728/unity-skills/skill-creator)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/skill-creator"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/skill-creator/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for skill-creator

Your own site · 80×15
<a href="https://agentmods.dev/skills/besty0728/unity-skills/skill-creator"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/skill-creator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 41 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,037 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00041 $0.02037
Opus 5.5 $0.00016 $0.00815
Sonnet 5.5 $0.00008 $0.00407
Haiku 4.5 $0.00004 $0.00204

Measured today against content hash 384bf66a2ff7, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

skill-creator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/skill-creator/SKILL.md · 118 lines

How it starts

The opening of the file, as written. The whole thing — 118 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Writing your own custom skill for your project
  • Extending what agents can do in this specific Unity project
  • Learning the [UnitySkill] metadata contract and discovery rules
  • 为自己的工程编写自定义技能、扩展 Agent 在本工程可调用的能力

Skill Creator (advisory)

Audience: an agent (or developer) adding a custom skill to your own Unity project, not to the UnitySkills plugin source. A custom skill is a public static method marked [UnitySkill] compiled inside your project's Editor code; the server discovers it automatically — you never edit the plugin.

Where the C# must live

Put the file under Assets/ in an Editor-only location (e.g. Assets/Editor/UnitySkillsCustom/MySkills.cs, or any asmdef whose platform is Editor). The plugin's editor asmdef has autoReferenced: true, so Assembly-CSharp-Editor and ordinary user Editor asmdefs see the public API without adding references.

  • Never put custom skill code inside the package (Packages/com.besty.unity-skills/) or Library/PackageCache/: package updates and self-update replace that whole tree and your file is wiped.
  • The class need not be a MonoBehaviour; a plain static class is fine.

Compile and discovery loop

After you write the C# (through script_create with the full content, or by any editor), Unity recompiles and performs a domain reload. The router re-runs TypeCache.GetMethodsWithAttribute<UnitySkillAttribute>() on the next request, so the new skill is registered automatically — there is no restart, no list to update.

Recommended agent flow:

  1. Check the name is free: GET /skills?q=<prefix> or read GET /skills/schema?names=<cand>&wire=v2.
  2. script_create { scriptName, folder: "Assets/...", content: <full source> } — returns { path, jobId, waitUrl }.
  3. Wait for compile: GET /jobs/<jobId>?wait=90 (retry through the reload); inspect resultData.compilation.errors. script_get_compile_feedback(scriptPath) gives on-demand diagnostics.
  4. Confirm registration: GET /skills/schema?names=<your_skill>&wire=v2 should return your skill with its description and parameters.
  5. First real call with ?mode=dryRun.

Read the full file on GitHub · 118 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 118 lines · 41 tokens per session scan A 384bf66a2ff7

Subscribe to this mod's changes

skill-creator is a skill published in the GitHub repository Besty0728/Unity-Skills (1,862 stars, last pushed today), licensed MIT. It adds 41 tokens to every session and 2,037 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-17.

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