unity-smart

unity-smart is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 14 tokens per session (1,803 once invoked), scanned A, original, MIT.

A set of Unity tools for finding scene objects, arranging them, and connecting object references automatically.

In plain words
What is it for?
Use it to query objects by conditions or distance, arrange them, align or distribute them, snap them to a grid, and bind references.
Why use it?
It reduces repetitive scene setup work and helps avoid manually locating and wiring many objects.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to query objects by conditions or distance, arrange them, align or distribute them, snap them to a grid, and bind references.

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Install with agentmods
npx agentmods add skills/besty0728/unity-skills/smart
About the project

UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.

Besty0728/Unity-Skills · 1,727 stars · on GitHub · micostar.cc

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Besty0728/Unity-Skills --skill smart
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-smart

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/smart/github.svg)](https://agentmods.dev/skills/besty0728/unity-skills/smart)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/smart"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/smart/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-smart

Your own site · 80×15
<a href="https://agentmods.dev/skills/besty0728/unity-skills/smart"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/smart.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 14 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,803 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00014 $0.01803
Opus 5 $0.00007 $0.00901
Sonnet 5 $0.00003 $0.00361
Haiku 4.5 $0.00001 $0.00180

Measured 7d ago against content hash fb90197bc65a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

unity-smart scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/smart/SKILL.md · 181 lines

How it starts

The opening of the file, as written. The whole thing — 181 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Querying scene objects by condition or proximity
  • Auto-arranging objects
  • Auto-wiring references
  • 按条件或邻近关系查询场景对象、自动排布对象、自动连线引用

Unity Smart Skills

Operating Mode

  • Approval:本模块 Mixed —— 只读查询 skill smart_scene_query / smart_scene_query_spatial(标 ReadOnly = true, Mode = SkillMode.SemiAuto)可直接执行;其余布局/绑定/变换类 skill (smart_scene_layout / smart_reference_bind / smart_align_to_ground / smart_distribute / smart_snap_to_grid / smart_randomize_transform / smart_select_by_component) 为 SkillMode.FullAuto,需用户 grant 单次执行返结果。
  • Auto / Bypass:直接执行。
  • 含 NeverInSemi 高危 skillsmart_replace_objects(Operation.Modify|Delete,会替换并删除原对象)。该 skill 在 Approval/Auto 下返 MODE_FORBIDDEN,仅 Bypass 或 Allowlist 命中可调。

DO NOT (common hallucinations):

  • smart_create / smart_build do not exist → smart skills are query/layout tools, not creation tools
  • smart_search / smart_query do not exist → use smart_scene_query (component property filters) or smart_scene_query_spatial (spatial region filters)
  • smart_move does not exist → use smart_snap_to_grid or smart_align_to_ground

Routing:

  • For creating objects → use gameobject module
  • For simple object search → use gameobject_find or scene_find_objects
  • For complex scene queries (SQL-like) → smart_scene_query (this module)

Skills

smart_scene_query

Find objects based on component property values (SQL-like).

Parameter Type Required Default Description
componentName string Yes - Component type (Light, Camera, MeshRenderer)
propertyName string Yes - Property to query (intensity, enabled, etc.)
op string No "==" ==, !=, >, <, >=, <=, contains
value string No null Value to compare
limit int No 50 Max results
query string No null Unsupported shorthand; if provided alone returns a guidance error

Read the full file on GitHub · 181 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 181 lines · 14 tokens per session scan A fb90197bc65a

Subscribe to this mod's changes

unity-smart is a skill published in the GitHub repository Besty0728/Unity-Skills (1,727 stars, last pushed yesterday), licensed MIT. It adds 14 tokens to every session and 1,803 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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