unity-ui

unity-ui is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 11 tokens per session (3,219 once invoked), scanned A, original, MIT.

A guide for creating Unity interfaces with UGUI, the Canvas-based UI system.

In plain words
What is it for?
Use it to build screens, add UI elements, and lay out interface components in Unity.
Why use it?
It helps distinguish UGUI workflows from UI Toolkit and gives the correct approach for creating and arranging Canvas elements.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to build screens, add UI elements, and lay out interface components in Unity.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/besty0728/unity-skills/ui
About the project

UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.

Besty0728/Unity-Skills · 1,727 stars · on GitHub · micostar.cc

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Besty0728/Unity-Skills --skill ui
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-ui

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/ui/github.svg)](https://agentmods.dev/skills/besty0728/unity-skills/ui)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/ui"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/ui/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-ui

Your own site · 80×15
<a href="https://agentmods.dev/skills/besty0728/unity-skills/ui"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/ui.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 11 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,219 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00011 $0.03219
Opus 5 $0.00005 $0.01610
Sonnet 5 $0.00002 $0.00644
Haiku 4.5 $0.00001 $0.00322

Measured 7d ago against content hash 5427b3f083e9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

unity-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/ui/SKILL.md · 224 lines

How it starts

The opening of the file, as written. The whole thing — 224 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Building UGUI screens
  • Adding Canvas elements
  • Arranging UI layout
  • 搭建 UGUI 界面、添加 Canvas 元素、排布 UI 布局

Unity UI Skills

Use this module for Unity UGUI / Canvas workflows. It is separate from UI Toolkit.

Batch-first: Prefer ui_create_batch when creating 2+ UI elements.

Operating Mode

  • Approval:查询类 skill(ui_find_all,源码标 SkillMode.SemiAuto)直接执行;其余创建/修改类(ui_create_* / ui_set_* / ui_add_* / ui_layout_children / ui_align_selected 等,标 SkillMode.FullAuto)需用户 grant,grant 后服务端一步执行返结果。
  • Auto / Bypass:所有 skill 直接执行;Auto 走 AI 自我评估,Bypass 全放行。
  • 本模块不含 Delete / PlayMode / Reload / 高危 skill,无 Bypass-only 拦截项。删除 UI 节点请走 gameobject 模块。

DO NOT (common hallucinations):

  • ui_add_canvas does not exist -> use ui_create_canvas
  • ui_create_label does not exist -> use ui_create_text
  • ui_create_checkbox does not exist -> use ui_create_toggle
  • ui_set_color does not exist -> use component_set_property on Image/Text, or the dedicated UI property skills when available
  • Do not confuse UGUI (ui) with UI Toolkit (uitoolkit)

Routing:

  • For UXML/USS/UIDocument -> use uitoolkit
  • For XR-compatible world-space Canvas conversion -> use xr_setup_ui_canvas
  • For text updates after creation -> use ui_set_text
  • For layout and alignment -> use ui_layout_children, ui_align_selected, ui_distribute_selected

Skills

Create Skills

Skill Use Key parameters
ui_create_canvas Create Canvas name?, renderMode?
ui_create_panel Create panel container name?, parent?, r/g/b/a?
ui_create_button Create button name?, parent?, text?, width/height?
ui_create_text Create text label name?, parent?, text?, fontSize?, r/g/b?
ui_create_image Create image name?, parent?, spritePath?, width/height?
ui_create_inputfield Create input field name?, parent?, placeholder?, width/height?
ui_create_slider Create slider name?, parent?, minValue?, maxValue?, value?
ui_create_toggle Create toggle name?, parent?, label?, isOn?
ui_create_dropdown Create dropdown name?, parent?, options?, width/height?
ui_create_scrollview Create ScrollRect hierarchy name?, parent?, width/height?, horizontal?, vertical?
ui_create_rawimage Create RawImage name?, parent?, texturePath?, width/height?
ui_create_scrollbar Create scrollbar name?, parent?, direction?, value?, size?
ui_create_batch Create multiple UI elements items (JSON string array)

Read the full file on GitHub · 224 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 224 lines · 11 tokens per session scan A 5427b3f083e9

Subscribe to this mod's changes

unity-ui is a skill published in the GitHub repository Besty0728/Unity-Skills (1,727 stars, last pushed today), licensed MIT. It adds 11 tokens to every session and 3,219 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

pufferlib

Version-aware guidance for PufferLib reinforcement-learning environments, vectorization, policies, PuffeRL training, evaluation, and safe checkpoint review. Use when adapting Gymnasium/PettingZoo environments to published PufferLib 3.0.0 or working with the redesigned native 4.0 source line.

K-Dense-AI/scientific-agent-skills · 65 tokens

immersive-vibration-response

Provide autonomous, low-power haptic feedback and a playful, opinionated interaction style for players through the local ESP32 vibration bridge. Use for interactive games, embodied-agent play, roleplay, simulations, live narratives, and long-running creative or coding tasks whenever game events, decisions, task…

ra1nyxin/immersive-vibration-response-skill · 99 tokens

2dimg2motion

Use when a user provides one baseline image and requests game animation frames, sprite sequences, attack/walk/idle/hit/death/casting motion, transparent PNG frames, a spritesheet, keyframe prompts, or consistent whole-character pose animation.

WU-HAOTIAN34/2dimg2motion · 55 tokens

dotcraft-unity

Use when dotcraft-unity MCP, CLI, or unityexecutecsharp is available, or when the user asks to inspect, automate, capture, or debug Unity Editor state, scenes, assets, Console logs, or GameView output. Provides background-first Unity Editor automation through MCP or CLI.

DotHarness/dotcraft-unity · 64 tokens

img2mo-learn

Learn reusable 2D motion-generation knowledge from user-specified action resources with /img2mo-learn . Use when the user provides videos, extracted frame sequences, spritesheets, Spine assets, generated outputs, failed attempts, or reference motion folders and wants to summarize animation timing, pose beats, style…

WU-HAOTIAN34/2dimg2motion · 104 tokens

zu-article-image-skill

A skill for adding meaningful illustrations to finished Markdown articles. It places editable image prompts inside the article and can later generate the images after confirmation.

wwenj/zu-article-image-skill · 100 tokens