UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Besty0728/Unity-Skills --skill uigit clone --depth 1 https://github.com/Besty0728/Unity-SkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/besty0728/unity-skills/ui)<a href="https://agentmods.dev/skills/besty0728/unity-skills/ui"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/ui/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/besty0728/unity-skills/ui"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/ui.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00011 | $0.03219 |
| Opus 5 | $0.00005 | $0.01610 |
| Sonnet 5 | $0.00002 | $0.00644 |
| Haiku 4.5 | $0.00001 | $0.00322 |
Grade A, and why
unity-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 224 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Building UGUI screens
- Adding Canvas elements
- Arranging UI layout
- 搭建 UGUI 界面、添加 Canvas 元素、排布 UI 布局
Unity UI Skills
Use this module for Unity UGUI / Canvas workflows. It is separate from UI Toolkit.
Batch-first: Prefer
ui_create_batchwhen creating2+UI elements.
Operating Mode
- Approval:查询类 skill(
ui_find_all,源码标SkillMode.SemiAuto)直接执行;其余创建/修改类(ui_create_*/ui_set_*/ui_add_*/ui_layout_children/ui_align_selected等,标SkillMode.FullAuto)需用户 grant,grant 后服务端一步执行返结果。 - Auto / Bypass:所有 skill 直接执行;Auto 走 AI 自我评估,Bypass 全放行。
- 本模块不含 Delete / PlayMode / Reload / 高危 skill,无 Bypass-only 拦截项。删除 UI 节点请走
gameobject模块。
DO NOT (common hallucinations):
ui_add_canvasdoes not exist -> useui_create_canvasui_create_labeldoes not exist -> useui_create_textui_create_checkboxdoes not exist -> useui_create_toggleui_set_colordoes not exist -> usecomponent_set_propertyonImage/Text, or the dedicated UI property skills when available- Do not confuse UGUI (
ui) with UI Toolkit (uitoolkit)
Routing:
- For UXML/USS/UIDocument -> use
uitoolkit - For XR-compatible world-space Canvas conversion -> use
xr_setup_ui_canvas - For text updates after creation -> use
ui_set_text - For layout and alignment -> use
ui_layout_children,ui_align_selected,ui_distribute_selected
Skills
Create Skills
| Skill | Use | Key parameters |
|---|---|---|
ui_create_canvas |
Create Canvas | name?, renderMode? |
ui_create_panel |
Create panel container | name?, parent?, r/g/b/a? |
ui_create_button |
Create button | name?, parent?, text?, width/height? |
ui_create_text |
Create text label | name?, parent?, text?, fontSize?, r/g/b? |
ui_create_image |
Create image | name?, parent?, spritePath?, width/height? |
ui_create_inputfield |
Create input field | name?, parent?, placeholder?, width/height? |
ui_create_slider |
Create slider | name?, parent?, minValue?, maxValue?, value? |
ui_create_toggle |
Create toggle | name?, parent?, label?, isOn? |
ui_create_dropdown |
Create dropdown | name?, parent?, options?, width/height? |
ui_create_scrollview |
Create ScrollRect hierarchy | name?, parent?, width/height?, horizontal?, vertical? |
ui_create_rawimage |
Create RawImage | name?, parent?, texturePath?, width/height? |
ui_create_scrollbar |
Create scrollbar | name?, parent?, direction?, value?, size? |
ui_create_batch |
Create multiple UI elements | items (JSON string array) |
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 224 lines · 11 tokens per session scan A 5427b3f083e9
unity-ui is a skill published in the GitHub repository Besty0728/Unity-Skills (1,727 stars, last pushed today), licensed MIT. It adds 11 tokens to every session and 3,219 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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