UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/besty0728/unity-skills/unitask-designnpx skills add Besty0728/Unity-Skills --skill unitask-designgit clone --depth 1 https://github.com/Besty0728/Unity-SkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/besty0728/unity-skills/unitask-design)<a href="https://agentmods.dev/skills/besty0728/unity-skills/unitask-design"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/unitask-design.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00020 | $0.02103 |
| Opus 5 | $0.00010 | $0.01052 |
| Sonnet 5 | $0.00004 | $0.00421 |
| Haiku 4.5 | $0.00002 | $0.00210 |
Grade A, and why
unity-unitask-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 84 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Writing or reviewing async UniTask code
- Choosing PlayerLoopTiming
- Handling CancellationToken
- Composing WhenAll/WhenAny
- 编写或审查 async UniTask 代码、选择 PlayerLoopTiming、处理 CancellationToken、组合 WhenAll/WhenAny
UniTask - Design Rules
Advisory module. Every rule is distilled from Cysharp UniTask source at:
- 2.5.10 —
[email protected](Unity 2018.4 baseline; actively used with 2022.3 / Unity 6)
Each rule cites a concrete file/line so the reasoning is auditable and the AI does not improvise against stale memory.
Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
When to Load This Module
Load before writing or reviewing any of:
- Any
async UniTask/async UniTask<T>/async UniTaskVoidmethod signature .Forget(),.AttachExternalCancellation(token),.SuppressCancellationThrow()chainingUniTask.Yield,UniTask.NextFrame,UniTask.Delay,UniTask.WaitForEndOfFrame,UniTask.WaitForFixedUpdateUniTask.WaitUntil,UniTask.WaitWhile,UniTask.WaitUntilValueChanged,UniTask.WaitUntilCanceledUniTask.WhenAll,UniTask.WhenAny,UniTask.WhenEachUniTask.SwitchToMainThread,UniTask.SwitchToThreadPool,UniTask.RunAsyncOperation.ToUniTask(),UnityWebRequest.SendWebRequest().ToUniTask(),Coroutine.ToUniTask()this.GetCancellationTokenOnDestroy(),GetAsyncStartTrigger()and otherAsyncTrigger*extensionsUniTaskCompletionSource/UniTaskCompletionSource<T>manual completion sourcesIUniTaskAsyncEnumerable<T>/UniTaskAsyncEnumerable/AsyncReactiveProperty<T>/Channel<T>- WebGL-specific async code paths where
Task.Run/SwitchToThreadPoolare forbidden
What ships with it
8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 84 lines · 20 tokens per session scan A b5b7b012b496
unity-unitask-design is a skill published in the GitHub repository Besty0728/Unity-Skills (1,707 stars, last pushed today), licensed MIT. It adds 20 tokens to every session and 2,103 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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