unity-urp

unity-urp is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 13 tokens per session (808 once invoked), scanned A, original, MIT.

A guide for configuring Unity’s Universal Render Pipeline, the system that controls how scenes are rendered.

In plain words
What is it for?
Use it to inspect URP setup, change rendering settings, and add or enable renderer features.
Why use it?
It keeps render settings and renderer features in the correct URP assets and renderers.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to inspect URP setup, change rendering settings, and add or enable renderer features.

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Install with agentmods
npx agentmods add skills/besty0728/unity-skills/urp
About the project

UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.

Besty0728/Unity-Skills · 1,727 stars · on GitHub · micostar.cc

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Besty0728/Unity-Skills --skill urp
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-urp

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/urp/github.svg)](https://agentmods.dev/skills/besty0728/unity-skills/urp)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/urp"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/urp/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-urp

Your own site · 80×15
<a href="https://agentmods.dev/skills/besty0728/unity-skills/urp"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/urp.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 13 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 808 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00013 $0.00808
Opus 5 $0.00006 $0.00404
Sonnet 5 $0.00003 $0.00162
Haiku 4.5 $0.00001 $0.00081

Measured 6d ago against content hash e6db7b65a4f3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

unity-urp scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/urp/SKILL.md · 72 lines

How it starts

The opening of the file, as written. The whole thing — 72 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Configuring the URP asset
  • Adding or editing renderer features
  • Adjusting URP rendering settings
  • 配置 URP 资产、添加或编辑渲染器特性、调整 URP 渲染设置

URP Skills

URP-specific asset and renderer feature management for Unity 2022.3+ (URP 14 and Unity 6 / URP 17).

Operating Mode

  • Query skills (urp_get_info, urp_list_renderers, urp_list_renderer_features) are SkillMode.SemiAuto — they run in all three modes without grant.
  • Mutating skills (urp_set_asset_settings, urp_add_renderer_feature, urp_set_renderer_feature_active) are SkillMode.FullAuto — under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly.
  • urp_remove_renderer_feature carries SkillOperation.Delete and is auto-forbidden in Approval / Auto modes (NeverInSemi). Only Bypass or the user-managed Allowlist can run it.

URP Package Stub

This module is compiled against com.unity.render-pipelines.universal (URP). When URP is not installed, every skill returns a stub { error: "Universal Render Pipeline package … is not installed." } (RenderPipelineSkillsCommon.NoURP()). The stub is a diagnostic payload, not a permission denial — it does not require grant and is not treated as NeverInSemi. Call project_get_render_pipeline first when you see this error.

Guardrails

DO NOT:

  • Use this module for ShaderGraph
  • Assume arbitrary custom renderer features are safe to instantiate
  • Assume Unity 2022 and Unity 6 expose the same built-in renderer features

Runtime-first rules:

  • Always call urp_get_info before urp_add_renderer_feature
  • Only use names returned by urp_get_info.creatableRendererFeatures
  • Do not hardcode RenderObjects, FullScreenPassRendererFeature, ScreenSpaceReflectionRendererFeature, etc. as universally available
  • Use urp_list_renderer_features to resolve existing feature names/indexes before calling urp_set_renderer_feature_active or urp_remove_renderer_feature

Read the full file on GitHub · 72 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 72 lines · 13 tokens per session scan A e6db7b65a4f3

Subscribe to this mod's changes

unity-urp is a skill published in the GitHub repository Besty0728/Unity-Skills (1,727 stars, last pushed today), licensed MIT. It adds 13 tokens to every session and 808 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.